cgtradefinish.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 97 行
H
97 行
////////////////////////////////////////////////////////////////////////////////// Filename : CGTradeFinish.h // Written By : 辫己刮// Description : ////////////////////////////////////////////////////////////////////////////////#ifndef __CG_TRADE_FINISH_H__#define __CG_TRADE_FINISH_H__#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////////////// 背券 内靛////////////////////////////////////////////////////////////////////////////////enum{ // 背券阑 倾遏且 锭 焊郴绰 内靛 CG_TRADE_FINISH_ACCEPT = 0, // 背券阑 芭何且 锭 焊郴绰 内靛 CG_TRADE_FINISH_REJECT, // 背券阑 犁绊妨且 锭 焊郴绰 内靛 CG_TRADE_FINISH_RECONSIDER, CG_TRADE_FINISH_MAX};//////////////////////////////////////////////////////////////////////////////////// class CGTradeFinish;//////////////////////////////////////////////////////////////////////////////////class CGTradeFinish : public Packet {public: void read(SocketInputStream & iStream) throw(ProtocolException, Error); void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); void execute(Player* pPlayer) throw(ProtocolException, Error); PacketID_t getPacketID() const throw() { return PACKET_CG_TRADE_FINISH; } PacketSize_t getPacketSize() const throw() { return szObjectID + szBYTE; } string getPacketName() const throw() { return "CGTradeFinish"; } string toString() const throw(); public: ObjectID_t getTargetObjectID() const throw() { return m_TargetObjectID; } void setTargetObjectID(ObjectID_t id) throw() { m_TargetObjectID = id; } BYTE getCode() const throw() { return m_Code; } void setCode(BYTE code) throw() { m_Code = code; } private: ObjectID_t m_TargetObjectID; // 背券阑 盔窍绰 惑措规狼 ObjectID BYTE m_Code; // 背券 内靛 };//////////////////////////////////////////////////////////////////////////////////// class CGTradeFinishFactory;//////////////////////////////////////////////////////////////////////////////////class CGTradeFinishFactory : public PacketFactory {public: Packet* createPacket() throw() { return new CGTradeFinish(); } string getPacketName() const throw() { return "CGTradeFinish"; } PacketID_t getPacketID() const throw() { return Packet::PACKET_CG_TRADE_FINISH; } PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szBYTE; }};//////////////////////////////////////////////////////////////////////////////////// class CGTradeFinishHandler;//////////////////////////////////////////////////////////////////////////////////class CGTradeFinishHandler {public: static void execute(CGTradeFinish* pPacket, Player* player) throw(ProtocolException, Error); static void executeSlayer(CGTradeFinish* pPacket, Player* player) throw(ProtocolException, Error); static void executeVampire(CGTradeFinish* pPacket, Player* player) throw(ProtocolException, Error); static void executeOusters(CGTradeFinish* pPacket, Player* player) throw(ProtocolException, Error); static void executeError(CGTradeFinish* pPacket, Player* player, BYTE ErrorCode) throw(ProtocolException, Error);};#endif
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