lgkickcharacter.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 123 行

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//----------------------------------------------------------------------// // Filename    : LGKickCharacter.h // Written By  : Reiot// Description : // //----------------------------------------------------------------------#ifndef __LG_KICK_CHARACTER_H__#define __LG_KICK_CHARACTER_H__// include files#include "DatagramPacket.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class LGKickCharacter;//// '捞固 立加吝' 巩力 秦搬阑 困秦辑// 捞固 立加吝牢 某腐磐甫 力芭窍妨绊 窍绰 菩哦捞促.//// 捞 packet狼 搬苞绰 LGKickVerify捞促.////----------------------------------------------------------------------class LGKickCharacter : public DatagramPacket {public:    // Datagram 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(Datagram & iDatagram) throw(ProtocolException, Error);		        // Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(Datagram & oDatagram) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_LG_KICK_CHARACTER; }		// get packet's body size	PacketSize_t getPacketSize() const throw() 	{ 		return szBYTE + m_PCName.size()		// PC name				+ szuint;	}	// get packet name	string getPacketName() const throw() { return "LGKickCharacter"; }		// get packet's debug string	string toString() const throw();public:	// get/set pcName	string getPCName() const throw() { return m_PCName; }	void setPCName(const string& pcName) throw() { m_PCName = pcName; }		uint getID() const throw() { return m_ID; }	void setID(uint id) throw() { m_ID = id; }private :	// PC name	string m_PCName;	uint   m_ID; };////////////////////////////////////////////////////////////////////////// class LGKickCharacterFactory;//// Factory for LGKickCharacter////////////////////////////////////////////////////////////////////////class LGKickCharacterFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new LGKickCharacter(); }	// get packet name	string getPacketName() const throw() { return "LGKickCharacter"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_LG_KICK_CHARACTER; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static LGKickCharacterPacketMaxSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() 	{ 		return szBYTE + 20		// PC name				+ szuint;	}};////////////////////////////////////////////////////////////////////////// class LGKickCharacterHandler;////////////////////////////////////////////////////////////////////////class LGKickCharacterHandler {	public:	// execute packet's handler	static void execute(LGKickCharacter* pPacket) throw(ProtocolException, Error);};#endif

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