lcqueryresultplayerid.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 109 行
CPP
109 行
//--------------------------------------------------------------------------------// // Filename : LCQueryResultPlayerID.cpp // Written By : Reiot// Description : // //--------------------------------------------------------------------------------// include files#include "LCQueryResultPlayerID.h"//--------------------------------------------------------------------------------// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//--------------------------------------------------------------------------------void LCQueryResultPlayerID::read ( SocketInputStream & iStream ) throw ( ProtocolException , Error ){ __BEGIN_TRY //-------------------------------------------------- // read player id //-------------------------------------------------- BYTE szPlayerID; iStream.read( szPlayerID ); if ( szPlayerID == 0 ) throw InvalidProtocolException("szPlayerID == 0"); if ( szPlayerID > 20 ) throw InvalidProtocolException("too large PlayerID length"); iStream.read( m_PlayerID , szPlayerID ); //-------------------------------------------------- // read id existence //-------------------------------------------------- iStream.read( m_bExist ); __END_CATCH} //--------------------------------------------------------------------------------// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//--------------------------------------------------------------------------------void LCQueryResultPlayerID::write ( SocketOutputStream & oStream ) const throw ( ProtocolException , Error ){ __BEGIN_TRY //-------------------------------------------------- // write player id //-------------------------------------------------- BYTE szPlayerID = m_PlayerID.size(); if ( szPlayerID == 0 ) throw InvalidProtocolException("empty PlayerID"); if ( szPlayerID > 20 ) throw InvalidProtocolException("too large PlayerID length"); oStream.write( szPlayerID ); oStream.write( m_PlayerID ); //-------------------------------------------------- // write id existence //-------------------------------------------------- oStream.write( m_bExist ); __END_CATCH}//--------------------------------------------------------------------------------// execute packet's handler//--------------------------------------------------------------------------------void LCQueryResultPlayerID::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY LCQueryResultPlayerIDHandler::execute ( this , pPlayer ); __END_CATCH}//--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string LCQueryResultPlayerID::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "LCQueryResultPlayerID(" << "PlayerID:" << m_PlayerID << ",Exist:" << m_bExist << ")"; return msg.toString(); __END_CATCH}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?