vampireskillinfo.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 90 行
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90 行
//////////////////////////////////////////////////////////////////////// // Filename : VampireSkillInfo.h // Written By : elca@ewestsoft.com// Description : 胶懦狼 沥焊甸// //////////////////////////////////////////////////////////////////////#ifndef __VAMPIRE_SKILL_INFO_H__#define __VAMPIRE_SKILL_INFO_H__// include files#include "Types.h"#include "Exception.h"#include "PCSkillInfo.h"#include "SubVampireSkillInfo.h"#include "Packet.h"////////////////////////////////////////////////////////////////////////// class VampireSkillInfo;//// 霸烙辑滚俊辑 努扼捞攫飘肺 磊脚狼 扁贱捞 己傍阑 舅妨林扁 困茄 努贰胶////////////////////////////////////////////////////////////////////////class VampireSkillInfo : public PCSkillInfo {public : // constructor VampireSkillInfo () throw (); // destructor ~VampireSkillInfo () throw ();public : // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read (SocketInputStream & iStream) throw (ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write (SocketOutputStream & oStream) const throw (ProtocolException, Error); // get packet's body size // 弥利拳矫, 固府 拌魂等 沥荐甫 荤侩茄促. PacketSize_t getSize () throw (); static uint getMaxSize () throw () { return szBYTE + szBYTE + (SubVampireSkillInfo::getMaxSize()* 120); } // get packet's debug string string toString () const throw (); // get / set New Skill bool isLearnNewSkill() const throw() { return m_bLearnNewSkill; } void setLearnNewSkill(bool NewSkill) throw() { m_bLearnNewSkill = NewSkill; } // get / set ListNumber BYTE getListNum() const throw() { return m_ListNum; } void setListNum(BYTE ListNum) throw() { m_ListNum = ListNum; } // add / delete / clear S List void addListElement(SubVampireSkillInfo* pSubVampireSkillInfo) throw() { m_SubVampireSkillInfoList.push_back(pSubVampireSkillInfo); } // ClearList void clearList() throw() { m_SubVampireSkillInfoList.clear(); m_ListNum = 0; } // pop front Element in Status List SubVampireSkillInfo* popFrontListElement() throw() { SubVampireSkillInfo* TempSubVampireSkillInfo = m_SubVampireSkillInfoList.front(); m_SubVampireSkillInfoList.pop_front(); return TempSubVampireSkillInfo; }private : // New 胶懦阑 硅匡 荐 乐蠢衬 绝蠢衬 沥焊 bool m_bLearnNewSkill; // SubVampireSkillInfo List Total Number BYTE m_ListNum; // SubVampireSkillInfo List list<SubVampireSkillInfo*> m_SubVampireSkillInfoList;};#endif
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