sgdeleteguildok.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 117 行
H
117 行
//----------------------------------------------------------------------// // Filename : SGDeleteGuildOK.h // Written By : Reiot// Description : // //----------------------------------------------------------------------#ifndef __SG_DELETE_GUILD_OK_H__#define __SG_DELETE_GUILD_OK_H__// include files#include "Packet.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class SGDeleteGuildOK;//// 评捞 眠啊 登菌澜阑 霸烙辑滚俊 舅赴促.//// *CAUTION*////----------------------------------------------------------------------class SGDeleteGuildOK : public Packet {public: // Datagram 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream& iStream) throw(ProtocolException, Error); // Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream& oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_SG_DELETE_GUILD_OK; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szGuildID; // guild ID } // get packet name string getPacketName() const throw() { return "SGDeleteGuildOK"; } // get packet's debug string string toString() const throw();public: // get/set guildID GuildID_t getGuildID() const throw() { return m_GuildID; } void setGuildID( GuildID_t guildID ) throw() { m_GuildID = guildID; }private : // GuildID GuildID_t m_GuildID;};////////////////////////////////////////////////////////////////////////// class SGDeleteGuildOKFactory;//// Factory for SGDeleteGuildOK////////////////////////////////////////////////////////////////////////class SGDeleteGuildOKFactory : public PacketFactory {public: // create packet Packet* createPacket() throw() { return new SGDeleteGuildOK(); } // get packet name string getPacketName() const throw() { return "SGDeleteGuildOK"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_SG_DELETE_GUILD_OK; } // get packet's max body size // *OPTIMIZATION HINT* // const static LGIncomingConnectionPacketMaxSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szGuildID; // guild ID }};////////////////////////////////////////////////////////////////////////// class LGIncomingConnectionHandler;////////////////////////////////////////////////////////////////////////class SGDeleteGuildOKHandler { public: // execute packet's handler static void execute(SGDeleteGuildOK* pPacket) throw(ProtocolException, Error);};#endif
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