sgmodifyguildintrook.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 128 行
H
128 行
//----------------------------------------------------------------------// // Filename : SGModifyGuildIntroOK.h // Written By : Reiot// Description : // //----------------------------------------------------------------------#ifndef __SG_MODIFY_GUILD_INTRO_OK_H__#define __SG_MODIFY_GUILD_INTRO_OK_H__// include files#include "Packet.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class SGModifyGuildIntroOK;//// 评捞 眠啊 登菌澜阑 霸烙辑滚俊 舅赴促.//// *CAUTION*////----------------------------------------------------------------------class SGModifyGuildIntroOK : public Packet {public: // Datagram 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream& iStream) throw(ProtocolException, Error); // Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream& oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_SG_MODIFY_GUILD_INTRO_OK; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szGuildID + // guild ID szBYTE + // Guild Intro length m_GuildIntro.size(); // Guild Intro } // get packet name string getPacketName() const throw() { return "SGModifyGuildIntroOK"; } // get packet's debug string string toString() const throw();public: // get/set guildID GuildID_t getGuildID() const throw() { return m_GuildID; } void setGuildID( GuildID_t guildID ) throw() { m_GuildID = guildID; } // get/set guild intro const string& getGuildIntro() const throw() { return m_GuildIntro; } void setGuildIntro( const string& intro ) throw() { m_GuildIntro = intro; }private : // GuildID GuildID_t m_GuildID; // Guild Intro string m_GuildIntro;};////////////////////////////////////////////////////////////////////////// class SGModifyGuildIntroOKFactory;//// Factory for SGModifyGuildIntroOK////////////////////////////////////////////////////////////////////////class SGModifyGuildIntroOKFactory : public PacketFactory {public: // create packet Packet* createPacket() throw() { return new SGModifyGuildIntroOK(); } // get packet name string getPacketName() const throw() { return "SGModifyGuildIntroOK"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_SG_MODIFY_GUILD_INTRO_OK; } // get packet's max body size // *OPTIMIZATION HINT* // const static LGIncomingConnectionPacketMaxSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szGuildID + // guild ID szBYTE + // Guild Intro length 255; // Guild Intro max length }};////////////////////////////////////////////////////////////////////////// class LGIncomingConnectionHandler;////////////////////////////////////////////////////////////////////////class SGModifyGuildIntroOKHandler { public: // execute packet's handler static void execute(SGModifyGuildIntroOK* pPacket) throw(ProtocolException, Error);};#endif
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