sgaddguildok.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 138 行
CPP
138 行
//////////////////////////////////////////////////////////////////////// // Filename : SGAddGuildOK.cpp // Written By :// Description : // //////////////////////////////////////////////////////////////////////// include files#include "SGAddGuildOK.h"//////////////////////////////////////////////////////////////////////// Datagram 按眉肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void SGAddGuildOK::read ( SocketInputStream& iStream ) throw ( ProtocolException , Error ){ __BEGIN_TRY iStream.read( m_GuildID ); BYTE szGuildName, szGuildMaster, szGuildIntro; iStream.read( szGuildName ); if ( szGuildName == 0 ) throw InvalidProtocolException( "szGuildName == 0" ); if ( szGuildName > 30 ) throw InvalidProtocolException( "too long guild name length" ); iStream.read( m_GuildName, szGuildName ); iStream.read( m_GuildRace ); iStream.read( m_GuildState ); iStream.read( m_ServerGroupID ); iStream.read( m_GuildZoneID ); iStream.read( szGuildMaster ); if ( szGuildMaster == 0 ) throw InvalidProtocolException( "szGuildMaster == 0" ); if ( szGuildMaster > 20 ) throw InvalidProtocolException( "too long guild master length" ); iStream.read( m_GuildMaster, szGuildMaster ); iStream.read( szGuildIntro ); if ( szGuildIntro > 256 ) throw InvalidProtocolException( "too long guild intro length" ); if ( szGuildIntro != 0 ) iStream.read( m_GuildIntro, szGuildIntro ); else m_GuildIntro = ""; __END_CATCH} //////////////////////////////////////////////////////////////////////// Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void SGAddGuildOK::write ( SocketOutputStream& oStream ) const throw ( ProtocolException , Error ){ __BEGIN_TRY BYTE szGuildName = m_GuildName.size(); BYTE szGuildMaster = m_GuildMaster.size(); BYTE szGuildIntro = m_GuildIntro.size(); if ( szGuildName == 0 ) throw InvalidProtocolException( "szGuildName == 0" ); if ( szGuildName > 30 ) throw InvalidProtocolException( "too long guild name length" ); if ( szGuildMaster == 0 ) throw InvalidProtocolException( "szGuildManager == 0" ); if ( szGuildMaster > 20 ) throw InvalidProtocolException( "too long guild master length" ); if ( szGuildIntro > 256 ) throw InvalidProtocolException( "too long guild intro length" ); oStream.write( m_GuildID ); oStream.write( szGuildName ); oStream.write( m_GuildName ); oStream.write( m_GuildRace ); oStream.write( m_GuildState ); oStream.write( m_ServerGroupID ); oStream.write( m_GuildZoneID ); oStream.write( szGuildMaster ); oStream.write( m_GuildMaster ); oStream.write( szGuildIntro ); if ( szGuildIntro != 0 ) oStream.write( m_GuildIntro ); __END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void SGAddGuildOK::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY SGAddGuildOKHandler::execute(this); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string SGAddGuildOK::toString () const throw (){ StringStream msg; msg << "SGAddGuildOK(" << "GuildID:" << (int)m_GuildID << "GuildName:" << m_GuildName << "GuildRace:" << (int)m_GuildRace << "GuildState:" << (int)m_GuildState << "GuildZoneID:" << (int)m_GuildZoneID << "GuildMaster:" << m_GuildMaster << "GuildIntro:" << m_GuildIntro << ")"; return msg.toString();}
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