📄 gcattackarmsok1.h
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//////////////////////////////////////////////////////////////////////// // Filename : GCAttackArmsOK1.h // Written By : elca@ewestsoft.com// Description : 扁贱捞 己傍沁阑锭 焊郴绰 菩哦阑 困茄 努贰胶 沥狼// //////////////////////////////////////////////////////////////////////#ifndef __GC_ATTACK_ARMS_OK_1_H__#define __GC_ATTACK_ARMS_OK_1_H__// include files#include "Types.h"#include "Exception.h"#include "ModifyInfo.h"#include "PacketFactory.h"//#include "ModifyItemInfo.h"////////////////////////////////////////////////////////////////////////// class GCAttackArmsOK1;//// 霸烙辑滚俊辑 努扼捞攫飘肺 磊脚狼 扁贱捞 己傍阑 舅妨林扁 困茄 努贰胶////////////////////////////////////////////////////////////////////////class GCAttackArmsOK1 : public ModifyInfo {public : // constructor GCAttackArmsOK1() throw(); // destructor ~GCAttackArmsOK1() throw(); public : // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_ATTACK_ARMS_OK_1; } // get packet's body size // 弥利拳矫, 固府 拌魂等 沥荐甫 荤侩茄促. PacketSize_t getPacketSize() const throw() { return szSkillType + szObjectID + szBullet + szbool + ModifyInfo::getPacketSize() ;} // get packet's name string getPacketName() const throw() { return "GCAttackArmsOK1"; } // get packet's debug string string toString() const throw(); SkillType_t getSkillType() const { return m_SkillType; } void setSkillType( SkillType_t skillType ) { m_SkillType = skillType; } // get / set Success bool getSkillSuccess() const throw() { return m_bSuccess; } void setSkillSuccess(bool Success) throw() { m_bSuccess = Success; } // get / set ObjectID ObjectID_t getObjectID() const throw() { return m_ObjectID; } void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; } // get / set Bullet Num Bullet_t getBullet() const throw() { return m_BulletNum; } void setBulletNum(Bullet_t BulletNum) { m_BulletNum = BulletNum; }private : SkillType_t m_SkillType; // ObjectID ObjectID_t m_ObjectID; // Bullet Num Bullet_t m_BulletNum; // success(damage 甫 涝躯唱?) bool m_bSuccess;};////////////////////////////////////////////////////////////////////////// class GCAttackArmsOK1Factory;//// Factory for GCAttackArmsOK1////////////////////////////////////////////////////////////////////////class GCAttackArmsOK1Factory : public PacketFactory {public : // constructor GCAttackArmsOK1Factory() throw() {} // destructor virtual ~GCAttackArmsOK1Factory() throw() {} public : // create packet Packet* createPacket() throw() { return new GCAttackArmsOK1(); } // get packet name string getPacketName() const throw() { return "GCAttackArmsOK1"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_ATTACK_ARMS_OK_1; } // get Packet Max Size PacketSize_t getPacketMaxSize() const throw() { return szSkillType + szObjectID + szBullet + szbool + ModifyInfo::getPacketMaxSize(); }};////////////////////////////////////////////////////////////////////////// class GCAttackArmsOK1Handler;////////////////////////////////////////////////////////////////////////class GCAttackArmsOK1Handler {public : // execute packet's handler static void execute(GCAttackArmsOK1* pGCAttackArmsOK1, Player* pPlayer) throw(Error);};#endif
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