📄 gcshopsellok.h
字号:
//--------------------------------------------------------------------------------// // Filename : GCShopSellOK.h // Written By : 辫己刮// Description : 敲饭捞绢啊 惑痢 NPC俊霸 拱扒 备涝阑 夸没沁阑 锭, 力措肺// 牢刘捞 登搁 捞 菩哦捞 敲饭捞绢俊霸 朝酒埃促.// 努扼捞攫飘绰 捞 菩哦阑 罐酒辑 惑痢 滚傈阑 诀单捞飘窍绊,// 坷宏璃飘 ID肺 酒捞袍 沥焊甫 眉农秦 初绊, 啊拜阑 捞侩秦// 敲饭捞绢狼 捣阑 诀单捞飘茄促.// //--------------------------------------------------------------------------------#ifndef __GC_SHOP_SELL_OK_H__#define __GC_SHOP_SELL_OK_H__// include files#include "Packet.h"#include "PacketFactory.h"//--------------------------------------------------------------------------------//// class GCShopSellOK;////--------------------------------------------------------------------------------class GCShopSellOK : public Packet {public : GCShopSellOK() throw(); virtual ~GCShopSellOK() throw(); // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_SHOP_SELL_OK; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szObjectID + szShopVersion + szObjectID + szPrice; } // get packet name string getPacketName() const throw() { return "GCShopSellOK"; } // get packet's debug string string toString() const throw();public : // get/set NPC's object id ObjectID_t getObjectID() const throw() { return m_ObjectID; } void setObjectID(ObjectID_t creatureID) throw() { m_ObjectID = creatureID; } // get/set shop version ShopVersion_t getShopVersion(void) const throw() { return m_Version;} void setShopVersion(const ShopVersion_t ver) throw() { m_Version = ver;} // get/set item object id ObjectID_t getItemObjectID() const throw() { return m_ItemObjectID;} void setItemObjectID(ObjectID_t id) throw() { m_ItemObjectID = id;} // get/set price Price_t getPrice() const throw() { return m_Price;} void setPrice(Price_t price) { m_Price = price;}private : // NPC's object id ObjectID_t m_ObjectID; // 惑痢 滚怜 ShopVersion_t m_Version; // 酒捞袍 沥焊 ObjectID_t m_ItemObjectID; // 啊拜 Price_t m_Price;};////////////////////////////////////////////////////////////////////////// class GCShopSellOKFactory;//// Factory for GCShopSellOK////////////////////////////////////////////////////////////////////////class GCShopSellOKFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GCShopSellOK(); } // get packet name string getPacketName() const throw() { return "GCShopSellOK"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SHOP_SELL_OK; } // get packet's max body size PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szShopVersion + szObjectID + szPrice; }};////////////////////////////////////////////////////////////////////////// class GCShopSellOKHandler;////////////////////////////////////////////////////////////////////////class GCShopSellOKHandler { public : // execute packet's handler static void execute(GCShopSellOK* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -