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📄 gcattackarmsok3.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////// // Filename    : GCAttackArmsOK3.h // Written By  : elca@ewestsoft.com// Description : 扁贱 荤侩磊绰 杭 荐 乐绊, 乔秦磊绰 杭 荐 绝绰 荤恩俊霸 焊郴绰 菩哦// //////////////////////////////////////////////////////////////////////#ifndef __GC_ATTACK_ARMS_OK_3_H__#define __GC_ATTACK_ARMS_OK_3_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class GCAttackArmsOK3;//// 霸烙辑滚俊辑 努扼捞攫飘肺 磊脚狼 扁贱捞 己傍阑 舅妨林扁 困茄 努贰胶////////////////////////////////////////////////////////////////////////class GCAttackArmsOK3 : public Packet {public :		// constructor	GCAttackArmsOK3() throw();		// destructor	~GCAttackArmsOK3() throw();	public :		    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GC_ATTACK_ARMS_OK_3; }		// get packet's body size	// 弥利拳矫, 固府 拌魂等 沥荐甫 荤侩茄促.//	PacketSize_t getPacketSize() const throw() { return szObjectID + szObjectID + szbool; }	PacketSize_t getPacketSize() const throw() { return szSkillType + szObjectID + szCoord*2; }	// get packet's name	string getPacketName() const throw() { return "GCAttackArmsOK3"; }		// get packet's debug string	string toString() const throw();	SkillType_t getSkillType() const { return m_SkillType; }	void setSkillType( SkillType_t skillType ) { m_SkillType = skillType; }	// get / set ObjectID	ObjectID_t getObjectID() const throw() { return m_ObjectID; }	void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; }	// get / set ObjectID//	ObjectID_t getTargetObjectID() const throw() { return m_TargetObjectID; }//	void setTargetObjectID(ObjectID_t TargetObjectID) throw() { m_TargetObjectID = TargetObjectID; }	Coord_t getTargetX() const throw() { return m_X;}	Coord_t getTargetY() const throw() { return m_Y;}	void setTargetXY(Coord_t X, Coord_t Y) throw() { m_X = X; m_Y = Y;}	// get / set success//	bool getSkillSuccess() const throw() { return m_bSuccess;}//	void setSkillSuccess(bool bSuccess) throw() { m_bSuccess = bSuccess;}private :		SkillType_t m_SkillType;	// ObjectID	ObjectID_t m_ObjectID;	Coord_t m_X, m_Y;	// TargetObjectID//	ObjectID_t m_TargetObjectID;	// bool//	bool m_bSuccess;};////////////////////////////////////////////////////////////////////////// class GCAttackArmsOK3Factory;//// Factory for GCAttackArmsOK3////////////////////////////////////////////////////////////////////////class GCAttackArmsOK3Factory : public PacketFactory {public :		// constructor	GCAttackArmsOK3Factory() throw() {}		// destructor	virtual ~GCAttackArmsOK3Factory() throw() {}	public :		// create packet	Packet* createPacket() throw() { return new GCAttackArmsOK3(); }	// get packet name	string getPacketName() const throw() { return "GCAttackArmsOK3"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_ATTACK_ARMS_OK_3; }	// get Packet Max Size	PacketSize_t getPacketMaxSize() const throw() { return szSkillType + szObjectID + szCoord*2; }};////////////////////////////////////////////////////////////////////////// class GCAttackArmsOK3Handler;////////////////////////////////////////////////////////////////////////class GCAttackArmsOK3Handler {public :	// execute packet's handler	static void execute(GCAttackArmsOK3* pGCAttackArmsOK3, Player* pPlayer) throw(Error);};#endif

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