📄 gcshopbuyfail.h
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//////////////////////////////////////////////////////////////////////////////// Filename : GCShopBuyFail.h // Written By : excel96// Description :// 敲饭捞绢啊 惑痢俊辑 酒捞袍阑 备涝窍妨绊 沁绰单, // 沥惑利牢 备概啊 角菩沁阑 版快俊 敲饭捞绢俊霸 焊郴绰 菩哦.//////////////////////////////////////////////////////////////////////////////#ifndef __GC_SHOP_BUY_FAIL_H__#define __GC_SHOP_BUY_FAIL_H__#include "Packet.h"#include "PacketFactory.h"enum GCShopBuyFailCode{ // 捣捞 葛磊鄂促. GC_SHOP_BUY_FAIL_NOT_ENOUGH_MONEY = 0, // 磊府啊 葛磊鄂促. GC_SHOP_BUY_FAIL_NOT_ENOUGH_SPACE, // NPC啊 粮犁窍瘤 臼绰促. GC_SHOP_BUY_FAIL_NPC_NOT_EXIST, // NPC扼绊 焊郴柯 仇捞 NPC啊 酒聪促. GC_SHOP_BUY_FAIL_NOT_NPC, // 瘤沥茄 困摹俊 酒捞袍捞 粮犁窍瘤 臼绰促. GC_SHOP_BUY_FAIL_ITEM_NOT_EXIST, GC_SHOP_BUY_FAIL_NOT_ENOUGH_BLACK_STAR, GC_SHOP_BUY_FAIL_NOT_ENOUGH_RED_STAR, GC_SHOP_BUY_FAIL_NOT_ENOUGH_BLUE_STAR, GC_SHOP_BUY_FAIL_NOT_ENOUGH_GREEN_STAR, GC_SHOP_BUY_FAIL_NOT_ENOUGH_CYAN_STAR, GC_SHOP_BUY_FAIL_MAX};const string GCShopBuyFailCode2String[] ={ "NOT_ENOUGH_MONEY", "NOT_ENOUGH_SPACE", "NPC_NOT_EXIST", "NOT_NPC", "ITEM_NOT_EXIST", "NOT_ENOUGH_BLACK_STAR", "NOT_ENOUGH_RED_STAR", "NOT_ENOUGH_BLUE_STAR", "NOT_ENOUGH_GREEN_STAR", "NOT_ENOUGH_CYAN_STAR", "MAX"};//////////////////////////////////////////////////////////////////////////////// class GCShopBuyFail;//////////////////////////////////////////////////////////////////////////////class GCShopBuyFail : public Packet {public: GCShopBuyFail(); ~GCShopBuyFail();public: void read(SocketInputStream & iStream) throw(ProtocolException, Error); void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); void execute(Player* pPlayer) throw(ProtocolException, Error); PacketID_t getPacketID() const throw() { return PACKET_GC_SHOP_BUY_FAIL; } PacketSize_t getPacketSize() const throw() { return szObjectID;} string getPacketName() const throw() { return "GCShopBuyFail"; } string toString() const throw();public: ObjectID_t getObjectID() const throw() { return m_ObjectID; } void setObjectID(ObjectID_t creatureID) throw() { m_ObjectID = creatureID; } BYTE getCode(void) const { return m_Code; } void setCode(BYTE code) { m_Code = code; } uint getAmount(void) const { return m_Amount; } void setAmount(uint amount) { m_Amount = amount; }private : ObjectID_t m_ObjectID; BYTE m_Code; uint m_Amount;};//////////////////////////////////////////////////////////////////////////////// class GCShopBuyFailFactory;//////////////////////////////////////////////////////////////////////////////class GCShopBuyFailFactory : public PacketFactory {public: Packet* createPacket() throw() { return new GCShopBuyFail(); } string getPacketName() const throw() { return "GCShopBuyFail"; } PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SHOP_BUY_FAIL; } PacketSize_t getPacketMaxSize() const throw() { return szObjectID; }};//////////////////////////////////////////////////////////////////////////////// class GCShopBuyFailHandler;//////////////////////////////////////////////////////////////////////////////class GCShopBuyFailHandler {public: static void execute(GCShopBuyFail* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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