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📄 gcshopbuyfail.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : GCShopBuyFail.h // Written By  : excel96// Description :// 敲饭捞绢啊 惑痢俊辑 酒捞袍阑 备涝窍妨绊 沁绰单, // 沥惑利牢 备概啊 角菩沁阑 版快俊 敲饭捞绢俊霸 焊郴绰 菩哦.//////////////////////////////////////////////////////////////////////////////#ifndef __GC_SHOP_BUY_FAIL_H__#define __GC_SHOP_BUY_FAIL_H__#include "Packet.h"#include "PacketFactory.h"enum GCShopBuyFailCode{	// 捣捞 葛磊鄂促. 	GC_SHOP_BUY_FAIL_NOT_ENOUGH_MONEY = 0,	// 磊府啊 葛磊鄂促.	GC_SHOP_BUY_FAIL_NOT_ENOUGH_SPACE,	// NPC啊 粮犁窍瘤 臼绰促.	GC_SHOP_BUY_FAIL_NPC_NOT_EXIST,	// NPC扼绊 焊郴柯 仇捞 NPC啊 酒聪促.	GC_SHOP_BUY_FAIL_NOT_NPC,	// 瘤沥茄 困摹俊 酒捞袍捞 粮犁窍瘤 臼绰促.	GC_SHOP_BUY_FAIL_ITEM_NOT_EXIST,	GC_SHOP_BUY_FAIL_NOT_ENOUGH_BLACK_STAR,	GC_SHOP_BUY_FAIL_NOT_ENOUGH_RED_STAR,	GC_SHOP_BUY_FAIL_NOT_ENOUGH_BLUE_STAR,	GC_SHOP_BUY_FAIL_NOT_ENOUGH_GREEN_STAR,	GC_SHOP_BUY_FAIL_NOT_ENOUGH_CYAN_STAR,	GC_SHOP_BUY_FAIL_MAX};const string GCShopBuyFailCode2String[] ={	"NOT_ENOUGH_MONEY",	"NOT_ENOUGH_SPACE",	"NPC_NOT_EXIST",	"NOT_NPC",	"ITEM_NOT_EXIST",	"NOT_ENOUGH_BLACK_STAR",	"NOT_ENOUGH_RED_STAR",	"NOT_ENOUGH_BLUE_STAR",	"NOT_ENOUGH_GREEN_STAR",	"NOT_ENOUGH_CYAN_STAR",	"MAX"};//////////////////////////////////////////////////////////////////////////////// class GCShopBuyFail;//////////////////////////////////////////////////////////////////////////////class GCShopBuyFail : public Packet {public:	GCShopBuyFail();	~GCShopBuyFail();public:	void read(SocketInputStream & iStream) throw(ProtocolException, Error);	void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	void execute(Player* pPlayer) throw(ProtocolException, Error);	PacketID_t getPacketID() const throw() { return PACKET_GC_SHOP_BUY_FAIL; }	PacketSize_t getPacketSize() const throw() { return szObjectID;}	string getPacketName() const throw() { return "GCShopBuyFail"; }	string toString() const throw();public:	ObjectID_t getObjectID() const throw() { return m_ObjectID; }	void setObjectID(ObjectID_t creatureID) throw() { m_ObjectID = creatureID; }	BYTE getCode(void) const { return m_Code; }	void setCode(BYTE code) { m_Code = code; }	uint getAmount(void) const { return m_Amount; }	void setAmount(uint amount) { m_Amount = amount; }private :	ObjectID_t m_ObjectID;	BYTE       m_Code;	uint       m_Amount;};//////////////////////////////////////////////////////////////////////////////// class GCShopBuyFailFactory;//////////////////////////////////////////////////////////////////////////////class GCShopBuyFailFactory : public PacketFactory {public:	Packet* createPacket() throw() { return new GCShopBuyFail(); }	string getPacketName() const throw() { return "GCShopBuyFail"; }	PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SHOP_BUY_FAIL; }	PacketSize_t getPacketMaxSize() const throw() { return szObjectID; }};//////////////////////////////////////////////////////////////////////////////// class GCShopBuyFailHandler;//////////////////////////////////////////////////////////////////////////////class GCShopBuyFailHandler {public:	static void execute(GCShopBuyFail* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif

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