glincomingconnectionerror.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 129 行
CPP
129 行
//////////////////////////////////////////////////////////////////////// // Filename : GLIncomingConnectionError.cpp // Written By : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GLIncomingConnectionError.h"//////////////////////////////////////////////////////////////////////// Datagram 按眉肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GLIncomingConnectionError::read ( Datagram & iDatagram ) throw ( ProtocolException , Error ){ __BEGIN_TRY //-------------------------------------------------- //-------------------------------------------------- BYTE szMessage; iDatagram.read( szMessage ); if ( szMessage == 0 ) throw InvalidProtocolException("szMessage == 0"); if ( szMessage >= 128 ) throw InvalidProtocolException("too large message length"); iDatagram.read( m_Message , szMessage ); //-------------------------------------------------- //-------------------------------------------------- BYTE szPlayerID; iDatagram.read( szPlayerID ); if ( szPlayerID == 0 ) throw InvalidProtocolException("szPlayerID == 0"); if ( szPlayerID >= 128 ) throw InvalidProtocolException("too large playerID length"); iDatagram.read( m_PlayerID , szPlayerID ); __END_CATCH} //////////////////////////////////////////////////////////////////////// Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GLIncomingConnectionError::write ( Datagram & oDatagram ) const throw ( ProtocolException , Error ){ __BEGIN_TRY //-------------------------------------------------- //-------------------------------------------------- BYTE szMessage = m_Message.size(); if ( szMessage == 0 ) throw InvalidProtocolException("szMessage == 0"); if ( szMessage >= 128 ) throw InvalidProtocolException("too large message length"); oDatagram.write( szMessage ); oDatagram.write( m_Message ); //-------------------------------------------------- //-------------------------------------------------- BYTE szPlayerID = m_PlayerID.size(); if ( szPlayerID == 0 ) throw InvalidProtocolException("szPlayerID == 0"); if ( szPlayerID >= 128 ) throw InvalidProtocolException("too large playerID length"); oDatagram.write( szPlayerID ); oDatagram.write( m_PlayerID ); __END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GLIncomingConnectionError::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY //cout << "GLIncomingConnectionError::execute() called." << endl; GLIncomingConnectionErrorHandler::execute( this ); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string GLIncomingConnectionError::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "GLIncomingConnectionError(" << "Message:" << m_Message << "PlayerID:" << m_PlayerID << ")"; return msg.toString(); __END_CATCH}
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