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📄 gcskilltoobjectok3.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////// // Filename    : GCSkillToObjectOK3.h // Written By  : elca@ewestsoft.com// Description : 扁贱捞 己傍沁阑锭 焊郴绰 菩哦阑 困茄 努贰胶 沥狼// 				扁贱阑 荤侩茄 荤恩阑 杭 荐 乐绰 盒甸捞 罐栏矫绰 菩哦(扁贱俊 寸茄 荤恩篮 杭荐 绝绰)// //////////////////////////////////////////////////////////////////////#ifndef __GC_SKILL_TO_OBJECT_OK_3_H__#define __GC_SKILL_TO_OBJECT_OK_3_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class GCSkillToObjectOK3;//// 霸烙辑滚俊辑 努扼捞攫飘肺 磊脚狼 扁贱捞 己傍阑 舅妨林扁 困茄 努贰胶////////////////////////////////////////////////////////////////////////class GCSkillToObjectOK3 : public Packet {public :		// constructor	GCSkillToObjectOK3() throw();		// destructor	~GCSkillToObjectOK3() throw();	public :		    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GC_SKILL_TO_OBJECT_OK_3; }		// get packet's body size	// 弥利拳矫, 固府 拌魂等 沥荐甫 荤侩茄促.	PacketSize_t getPacketSize() const throw() { return szObjectID + szSkillType + szCoord*2 + szBYTE; }	// get packet's name	string getPacketName() const throw() { return "GCSkillToObjectOK3"; }		// get packet's debug string	string toString() const throw();	// get / set ObjectID	ObjectID_t getObjectID() const throw() { return m_ObjectID; }	void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; }	// get / set SkillType	SkillType_t getSkillType() const throw() { return m_SkillType; }	void setSkillType(SkillType_t SkillType) throw() { m_SkillType = SkillType; }	// get / set Target X,Y	Coord_t getTargetX() const throw() { return m_TargetX; }	Coord_t getTargetY() const throw() { return m_TargetY; }	void setTargetXY(Coord_t X, Coord_t Y) throw() { m_TargetX = X; m_TargetY = Y; }		// get / set CEffectID //	CEffectID_t getCEffectID() const throw() { return m_CEffectID; }//	void setCEffectID(CEffectID_t e) throw() { m_CEffectID = e; }	BYTE getGrade() const throw() { return m_Grade; }	void setGrade( BYTE grade ) throw() { m_Grade = grade; }private :		// ObjectID	ObjectID_t m_ObjectID;	// SkillType	SkillType_t m_SkillType;	// TargetObjectID	Coord_t m_TargetX, m_TargetY;		// CEffectID//	CEffectID_t m_CEffectID;	BYTE m_Grade;};////////////////////////////////////////////////////////////////////////// class GCSkillToObjectOK3Factory;//// Factory for GCSkillToObjectOK3////////////////////////////////////////////////////////////////////////class GCSkillToObjectOK3Factory : public PacketFactory {public :		// constructor	GCSkillToObjectOK3Factory() throw() {}		// destructor	virtual ~GCSkillToObjectOK3Factory() throw() {}	public :		// create packet	Packet* createPacket() throw() { return new GCSkillToObjectOK3(); }	// get packet name	string getPacketName() const throw() { return "GCSkillToObjectOK3"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SKILL_TO_OBJECT_OK_3; }	PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szSkillType + szCoord*2 + szBYTE; }};////////////////////////////////////////////////////////////////////////// class GCSkillToObjectOK3Handler;////////////////////////////////////////////////////////////////////////class GCSkillToObjectOK3Handler {public :	// execute packet's handler	static void execute(GCSkillToObjectOK3* pGCSkillToObjectOK3, Player* pPlayer) throw(Error);};#endif

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