gcnpcsaydynamic.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 79 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : GCNPCSayDynamic.cpp // Written By  : excel96// Description ://////////////////////////////////////////////////////////////////////////////#include "GCNPCSayDynamic.h"void GCNPCSayDynamic::read ( SocketInputStream & iStream ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			iStream.read( m_ObjectID );	BYTE szMessage;	iStream.read( szMessage );	if ( szMessage == 0 )		throw InvalidProtocolException("szMessage == 0");	if ( szMessage > 2048 )		throw InvalidProtocolException("too large message length");	iStream.read( m_Message , szMessage );	__END_CATCH}		    void GCNPCSayDynamic::write ( SocketOutputStream & oStream ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY			oStream.write( m_ObjectID );	BYTE szMessage = m_Message.size();	if ( szMessage == 0 )		throw InvalidProtocolException("szMessage == 0");	if ( szMessage > 2048 )		throw InvalidProtocolException("too large message length");	oStream.write( szMessage );	oStream.write( m_Message );	__END_CATCH}void GCNPCSayDynamic::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GCNPCSayDynamicHandler::execute( this , pPlayer );	__END_CATCH}string GCNPCSayDynamic::toString () const       throw (){	__BEGIN_TRY			StringStream msg;	msg << "GCNPCSayDynamic("		<< "ObjectID:" << m_ObjectID 		<< ",Message:" << m_Message 		<< ")" ;	return msg.toString();			__END_CATCH}

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