📄 gcchangeinventoryitemnum.h
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//////////////////////////////////////////////////////////////////////// // Filename : GCChangeInventoryItemNum.h // Written By : elca@ewestsoft.com// Description : 扁贱捞 己傍沁阑锭 焊郴绰 菩哦阑 困茄 努贰胶 沥狼// //////////////////////////////////////////////////////////////////////#ifndef __GC_CHANGE_INVENTORY_ITEM_NUM_H__#define __GC_CHANGE_INVENTORY_ITEM_NUM_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class GCChangeInventoryItemNum;//// 霸烙辑滚俊辑 努扼捞攫飘肺 磊脚狼 扁贱捞 己傍阑 舅妨林扁 困茄 努贰胶////////////////////////////////////////////////////////////////////////class GCChangeInventoryItemNum {public : // constructor GCChangeInventoryItemNum() throw(); // destructor ~GCChangeInventoryItemNum() throw(); public : // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); PacketSize_t getPacketSize() const throw() { return szBYTE + szObjectID* m_ChangedItemListNum + szItemNum*m_ChangedItemListNum;} // get packet's debug string string toString() const throw(); // get / set ListNumber BYTE getChangedItemListNum() const throw() { return m_ChangedItemListNum; } void setChangedItemListNum(BYTE ListNum) throw() { m_ChangedItemListNum = ListNum; } // add / delete / clear S List void addChangedItemListElement(ObjectID_t objectID, BYTE itemNum) throw(); // ClearList void clearChangedItemList() throw() { m_ChangedItemList.clear(); m_ChangedItemNumList.clear(); m_ChangedItemListNum = 0; } // pop front Element in Object List ObjectID_t popFrontChangedItemListElement() throw() { ObjectID_t item = m_ChangedItemList.front(); m_ChangedItemList.pop_front(); return item; } ItemNum_t popFrontChangedItemNumListElement() throw() { ItemNum_t itemNum = m_ChangedItemNumList.front(); m_ChangedItemNumList.pop_front(); return itemNum; }protected: // List Element Number BYTE m_ChangedItemListNum; // 荐樊殿捞 函版等 Inventory郴狼 Item List list<ObjectID_t> m_ChangedItemList; // 函版瞪 Item object id list<ItemNum_t> m_ChangedItemNumList; // 函版瞪 Item object id狼 函版 荐樊.};#endif
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