gcunburrowfail.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 106 行
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106 行
//////////////////////////////////////////////////////////////////////// // Filename : GCUnburrowFail.h // Written By : crazydog// Description :// //////////////////////////////////////////////////////////////////////#ifndef __GC_UNBURROW_FAIL_H__#define __GC_UNBURROW_FAIL_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class GCUnburrowFail;////////////////////////////////////////////////////////////////////////class GCUnburrowFail : public Packet {public : // constructor GCUnburrowFail() throw() {} public : // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_UNBURROW_FAIL; } // get packet's body size PacketSize_t getPacketSize() const throw() { return 0; } // get packet's name string getPacketName() const throw() { return "GCUnburrowFail"; } // get packet's debug string string toString() const throw(); public :private : };////////////////////////////////////////////////////////////////////////// class GCUnburrowFailFactory;//// Factory for GCUnburrowFail////////////////////////////////////////////////////////////////////////class GCUnburrowFailFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GCUnburrowFail(); } // get packet name string getPacketName() const throw() { return "GCUnburrowFail"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_UNBURROW_FAIL; } // get packet's max body size PacketSize_t getPacketMaxSize() const throw() { return 0; } };////////////////////////////////////////////////////////////////////////// class GCUnburrowFailHandler;////////////////////////////////////////////////////////////////////////class GCUnburrowFailHandler {public : // execute packet's handler static void execute(GCUnburrowFail* pPacket, Player* pPlayer) throw(Error);};#endif
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