📄 gcaddmonstercorpse.h
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//--------------------------------------------------------------------------------// // Filename : GCAddMonsterCorpse.h // Written By : Reiot// //--------------------------------------------------------------------------------#ifndef __GC_ADD_MONSTER_CORPSE_H__#define __GC_ADD_MONSTER_CORPSE_H__// include files#include "Packet.h"#include "PacketFactory.h"//--------------------------------------------------------------------------------//// class GCAddMonsterCorpse;////--------------------------------------------------------------------------------class GCAddMonsterCorpse : public Packet {public : // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_ADD_MONSTER_CORPSE; } // get packet's body size // *OPTIMIZATION HINT* // const static GCAddMonsterCorpsePacketSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketSize() const throw() { return szObjectID + szMonsterType + szBYTE + m_MonsterName.size() + szCoord + szCoord + szDir + szbool + szBYTE + szObjectID; } // get packet's name string getPacketName() const throw() { return "GCAddMonsterCorpse"; } // get packet's debug string string toString() const throw();public : // get/set creature ID ObjectID_t getObjectID() const throw() { return m_ObjectID; } void setObjectID(ObjectID_t creatureID) throw() { m_ObjectID = creatureID; } // get/set monster type MonsterType_t getMonsterType() const throw() { return m_MonsterType; } void setMonsterType(MonsterType_t monsterType) throw() { m_MonsterType = monsterType; } // get/set monster name string getMonsterName() const throw() { return m_MonsterName; } void setMonsterName(string name) throw() { m_MonsterName = name; } // get/set X Coord_t getX() const throw() { return m_X; } void setX(Coord_t x) throw() { m_X = x; } // get/set Y Coord_t getY() const throw() { return m_Y; } void setY(Coord_t y) throw() { m_Y = y; } // get/set Dir Dir_t getDir() const throw() { return m_Dir; } void setDir(Dir_t dir) throw() { m_Dir = dir; } bool gethasHead() const throw() { return m_bhasHead; } void sethasHead(bool bhasHead) throw() { m_bhasHead = bhasHead; } // get/set Treasure Count BYTE getTreasureCount() const throw() { return m_TreasureCount; } void setTreasureCount(BYTE Count) throw() { m_TreasureCount = Count; } ObjectID_t getLastKiller() const { return m_LastKiller; } void setLastKiller( ObjectID_t id ) { m_LastKiller = id; }private : ObjectID_t m_ObjectID; // OID MonsterType_t m_MonsterType; // 阁胶磐 鸥涝 string m_MonsterName; Coord_t m_X; // X 谅钎 Coord_t m_Y; // Y 谅钎 Dir_t m_Dir; // 规氢 bool m_bhasHead; // 赣府啊 乐绰啊? BYTE m_TreasureCount; ObjectID_t m_LastKiller;};//--------------------------------------------------------------------------------//// class GCAddMonsterCorpseFactory;//// Factory for GCAddMonsterCorpse////--------------------------------------------------------------------------------class GCAddMonsterCorpseFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GCAddMonsterCorpse(); } // get packet name string getPacketName() const throw() { return "GCAddMonsterCorpse"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_ADD_MONSTER_CORPSE; } // get packet's body size // *OPTIMIZATION HINT* // const static GCAddMonsterCorpsePacketSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szMonsterType + szBYTE + 128 + szCoord + szCoord + szDir + szbool + szBYTE + szObjectID; }};//--------------------------------------------------------------------------------//// class GCAddMonsterCorpseHandler;////--------------------------------------------------------------------------------class GCAddMonsterCorpseHandler {public : // execute packet's handler static void execute(GCAddMonsterCorpse* pPacket, Player* pPlayer) throw(Error);};#endif
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