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📄 gcaddmonstercorpse.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//--------------------------------------------------------------------------------// // Filename    : GCAddMonsterCorpse.h // Written By  : Reiot// //--------------------------------------------------------------------------------#ifndef __GC_ADD_MONSTER_CORPSE_H__#define __GC_ADD_MONSTER_CORPSE_H__// include files#include "Packet.h"#include "PacketFactory.h"//--------------------------------------------------------------------------------//// class GCAddMonsterCorpse;////--------------------------------------------------------------------------------class GCAddMonsterCorpse : public Packet {public :	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GC_ADD_MONSTER_CORPSE; }		// get packet's body size	// *OPTIMIZATION HINT*	// const static GCAddMonsterCorpsePacketSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketSize() const throw() 	{ 		return szObjectID + 			szMonsterType + 			szBYTE +			m_MonsterName.size() +			szCoord + 			szCoord + 			szDir + 			szbool +			szBYTE +			szObjectID; 	}	// get packet's name	string getPacketName() const throw() { return "GCAddMonsterCorpse"; }		// get packet's debug string	string toString() const throw();public :	// get/set creature ID 	ObjectID_t getObjectID() const throw() { return m_ObjectID; }	void setObjectID(ObjectID_t creatureID) throw() { m_ObjectID = creatureID; }	// get/set monster type	MonsterType_t getMonsterType() const throw() { return m_MonsterType; }	void setMonsterType(MonsterType_t monsterType) throw() { m_MonsterType = monsterType; }	// get/set monster name	string getMonsterName() const throw() { return m_MonsterName; }	void setMonsterName(string name) throw() { m_MonsterName = name; }	// get/set X	Coord_t getX() const throw() { return m_X; }	void setX(Coord_t x) throw() { m_X = x; }		// get/set Y	Coord_t getY() const throw() { return m_Y; }	void setY(Coord_t y) throw() { m_Y = y; }	// get/set Dir	Dir_t getDir() const throw() { return m_Dir; }	void setDir(Dir_t dir) throw() { m_Dir = dir; }	bool gethasHead() const throw() { return m_bhasHead; }	void sethasHead(bool bhasHead) throw() { m_bhasHead = bhasHead; }	// get/set Treasure Count	BYTE getTreasureCount() const throw() { return m_TreasureCount; }	void setTreasureCount(BYTE Count) throw() { m_TreasureCount = Count; }	ObjectID_t getLastKiller() const { return m_LastKiller; }	void setLastKiller( ObjectID_t id ) { m_LastKiller = id; }private :	    ObjectID_t m_ObjectID;			// OID	MonsterType_t m_MonsterType; 	// 阁胶磐 鸥涝	string m_MonsterName;   	Coord_t m_X;					// X 谅钎	Coord_t m_Y;					// Y 谅钎	Dir_t m_Dir;					// 规氢	bool m_bhasHead;				// 赣府啊 乐绰啊?		BYTE m_TreasureCount;	ObjectID_t m_LastKiller;};//--------------------------------------------------------------------------------//// class GCAddMonsterCorpseFactory;//// Factory for GCAddMonsterCorpse////--------------------------------------------------------------------------------class GCAddMonsterCorpseFactory : public PacketFactory {public :		// create packet	Packet* createPacket() throw() { return new GCAddMonsterCorpse(); }	// get packet name	string getPacketName() const throw() { return "GCAddMonsterCorpse"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_ADD_MONSTER_CORPSE; }	// get packet's body size	// *OPTIMIZATION HINT*	// const static GCAddMonsterCorpsePacketSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() 	{ 		return szObjectID + 			szMonsterType + 			szBYTE + 			128 +			szCoord + 			szCoord + 			szDir + 			szbool + 			szBYTE +			szObjectID; 	}};//--------------------------------------------------------------------------------//// class GCAddMonsterCorpseHandler;////--------------------------------------------------------------------------------class GCAddMonsterCorpseHandler {public :	// execute packet's handler	static void execute(GCAddMonsterCorpse* pPacket, Player* pPlayer) throw(Error);};#endif

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