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📄 gcshopbought.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : GCShopBought.cpp // Written By  : 辫己刮// Description : // 惑痢 NPC啊 敲饭捞绢肺何磐 拱扒阑 荤甸看阑 锭, 鞍篮 NPC客// 捞具扁窍绊 乐绰 敲饭捞绢俊霸 拱扒阑 荤甸看促绰 荤角阑// 舅妨林扁 困秦 捞 菩哦阑 焊辰促.// 努扼捞攫飘绰 捞 菩哦阑 罐栏搁 秦寸窍绰 酒捞袍阑 秦寸窍绰 // NPC狼 惑前 格废俊 眠啊秦具 茄促. 惑痢 滚傈档 诀单捞飘~//////////////////////////////////////////////////////////////////////////////#include "GCShopBought.h"#include "Assert.h"//////////////////////////////////////////////////////////////////////////////// constructor//////////////////////////////////////////////////////////////////////////////GCShopBought::GCShopBought() 	throw (){	__BEGIN_TRY 		m_ObjectID     = 0;	m_Version      = 0;	m_ShopType     = 0;	m_ShopIndex    = 0;	m_ItemObjectID = 0;	m_ItemClass    = 0;	m_Durability   = 0;	m_Silver       = 0;	m_Grade			= 0;	m_EnchantLevel = 0;		__END_CATCH;}//////////////////////////////////////////////////////////////////////////////// destructor//////////////////////////////////////////////////////////////////////////////GCShopBought::~GCShopBought() 	throw (){	__BEGIN_TRY 		__END_CATCH;}//////////////////////////////////////////////////////////////////////////////// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////////////void GCShopBought::read ( SocketInputStream & iStream ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			iStream.read( m_ObjectID );	iStream.read( m_Version );	iStream.read( m_ShopType );	iStream.read( m_ShopIndex );	iStream.read( m_ItemObjectID );	iStream.read( m_ItemClass );	iStream.read( m_ItemType );	BYTE optionSize;	iStream.read( optionSize );	for (int i=0; i<optionSize; i++)	{		OptionType_t optionType;		iStream.read( optionType );		addOptionType( optionType );	}	iStream.read( m_Durability );	iStream.read( m_Silver );	iStream.read( m_Grade );	iStream.read( m_EnchantLevel );	__END_CATCH}		    //////////////////////////////////////////////////////////////////////////////// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////////////void GCShopBought::write ( SocketOutputStream & oStream ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY	oStream.write( m_ObjectID );	oStream.write( m_Version );	oStream.write( m_ShopType );	oStream.write( m_ShopIndex );	oStream.write( m_ItemObjectID );	oStream.write( m_ItemClass );	oStream.write( m_ItemType );		BYTE optionSize = m_OptionType.size();	oStream.write( optionSize );	list<OptionType_t>::const_iterator itr = m_OptionType.begin();	for (; itr!=m_OptionType.end(); itr++)	{		OptionType_t optionType = *itr;		oStream.write( optionType );	}	oStream.write( m_Durability );	oStream.write( m_Silver );	oStream.write( m_Grade );	oStream.write( m_EnchantLevel );		__END_CATCH}//////////////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////////////void GCShopBought::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GCShopBoughtHandler::execute( this , pPlayer );	__END_CATCH}//////////////////////////////////////////////////////////////////////////////// get packet's debug string//////////////////////////////////////////////////////////////////////////////string GCShopBought::toString () const       throw (){	__BEGIN_TRY			StringStream msg;	msg << "GCShopBought("     		<< "ObjectID:"       << (int)m_ObjectID << ","		<< "ShopVersion: "   << (int)m_Version << ","		<< "ShopRackType: "  << (int)m_ShopType << ","		<< "ShopRackIndex: " << (int)m_ShopIndex << ","		<< "ItemObjectID: "  << (int)m_ItemObjectID << ","		<< "ItemClass: "     << (int)m_ItemClass << ","		<< "ITemType: "      << (int)m_ItemType << ","		<< "OptionTypeSize: "    << (int)m_OptionType.size() << ","		<< "Durability: "    << (int)m_Durability << ","		<< "Silver: "        << (int)m_Silver << ","		<< "Grade: "        << (int)m_Grade << ","		<< "EnchantLEvel: "  << (int)m_EnchantLevel; 	msg << ")";	return msg.toString();			__END_CATCH}

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