gcphoneconnected.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 121 行

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//////////////////////////////////////////////////////////////////////// // Filename    : GCPhoneConnected.cpp // Written By  : elca@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GCPhoneConnected.h"//////////////////////////////////////////////////////////////////////// constructor//////////////////////////////////////////////////////////////////////GCPhoneConnected::GCPhoneConnected ()      throw (){	__BEGIN_TRY	__END_CATCH}	//////////////////////////////////////////////////////////////////////// destructor//////////////////////////////////////////////////////////////////////GCPhoneConnected::~GCPhoneConnected ()     throw (){	__BEGIN_TRY	__END_CATCH}//////////////////////////////////////////////////////////////////////// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GCPhoneConnected::read ( SocketInputStream & iStream ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			iStream.read( m_PhoneNumber );	iStream.read( m_SlotID );	BYTE szName;	iStream.read( szName );	if ( szName == 0 )		throw InvalidProtocolException("szName == 0");	if ( szName > 20 )		throw InvalidProtocolException("too long name length");	iStream.read( m_Name , szName );	__END_CATCH}		    //////////////////////////////////////////////////////////////////////// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GCPhoneConnected::write ( SocketOutputStream & oStream ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY	oStream.write( m_PhoneNumber );	oStream.write( m_SlotID );	BYTE szName = m_Name.size();	if ( szName == 0 )		throw InvalidProtocolException("szName == 0");	if ( szName > 20 )		throw InvalidProtocolException("too long name length");	oStream.write( szName );	oStream.write( m_Name );	__END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GCPhoneConnected::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY	GCPhoneConnectedHandler::execute ( this , pPlayer );			__END_CATCH}//////////////////////////////////////////////////////////////////////// toString()//////////////////////////////////////////////////////////////////////string GCPhoneConnected::toString () const    throw (){	__BEGIN_TRY			StringStream msg;	msg << "GCPhoneConnected("		<< "PhoneNumber:" << (int)m_PhoneNumber		<< ",SlotID:" << (int)m_SlotID		<< ",Name:" << m_Name		<< " )";	return msg.toString();	__END_CATCH}

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