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📄 gcskilltoselfok2.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////// // Filename    : GCSkillToSelfOK2.h // Written By  : elca@ewestsoft.com// Description : 扁贱捞 己傍沁阑锭 焊郴绰 菩哦阑 困茄 努贰胶 沥狼// //////////////////////////////////////////////////////////////////////#ifndef __GC_SKILL_TO_SELF_OK_2_H__#define __GC_SKILL_TO_SELF_OK_2_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class GCSkillToSelfOK2;//// 霸烙辑滚俊辑 努扼捞攫飘肺 磊脚狼 扁贱捞 己傍阑 舅妨林扁 困茄 努贰胶////////////////////////////////////////////////////////////////////////class GCSkillToSelfOK2 : public Packet {public :		// constructor	GCSkillToSelfOK2() throw();		// destructor	~GCSkillToSelfOK2() throw();	public :		    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GC_SKILL_TO_SELF_OK_2; }		// get packet's body size	// 弥利拳矫, 固府 拌魂等 沥荐甫 荤侩茄促.	PacketSize_t getPacketSize() const throw() { return szObjectID + szSkillType + szDuration + szBYTE; }	// get packet's name	string getPacketName() const throw() { return "GCSkillToSelfOK2"; }		// get packet's debug string	string toString() const throw();	// get / set ObjectID	ObjectID_t getObjectID() const throw() { return m_ObjectID; }	void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; }	// get / set SkillType	SkillType_t getSkillType() const throw() { return m_SkillType; }	void setSkillType(SkillType_t SkillType) throw() { m_SkillType = SkillType; }	// get / set Duration	Duration_t getDuration() const throw() { return m_Duration; }	void setDuration(Duration_t Duration) throw() { m_Duration = Duration; }	BYTE getGrade() const throw() { return m_Grade; }	void setGrade( BYTE grade ) throw() { m_Grade = grade; }private :		// ObjectID	ObjectID_t m_ObjectID;	// SkillType	SkillType_t m_SkillType;	// Duration	Duration_t m_Duration;	BYTE m_Grade;};////////////////////////////////////////////////////////////////////////// class GCSkillToSelfOK2Factory;//// Factory for GCSkillToSelfOK2////////////////////////////////////////////////////////////////////////class GCSkillToSelfOK2Factory : public PacketFactory {public :		// constructor	GCSkillToSelfOK2Factory() throw() {}		// destructor	virtual ~GCSkillToSelfOK2Factory() throw() {}	public :		// create packet	Packet* createPacket() throw() { return new GCSkillToSelfOK2(); }	// get packet name	string getPacketName() const throw() { return "GCSkillToSelfOK2"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SKILL_TO_SELF_OK_2; }	// get Packet Max Size	PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szSkillType + szDuration + szBYTE; }};////////////////////////////////////////////////////////////////////////// class GCSkillToSelfOK2Handler;////////////////////////////////////////////////////////////////////////class GCSkillToSelfOK2Handler {public :	// execute packet's handler	static void execute(GCSkillToSelfOK2* pGCSkillToSelfOK2, Player* pPlayer) throw(Error);};#endif

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