📄 gsrequestguildinfo.h
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//----------------------------------------------------------------------// // Filename : GSRequestGuildInfo.h // Written By : // Description : // //----------------------------------------------------------------------#ifndef __GS_REQUEST_GUILD_INFO_H__#define __GS_REQUEST_GUILD_INFO_H__// include files#include "Packet.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class GSRequestGuildInfo;//// 评捞 眠啊甫 溅绢靛 辑滚俊 夸没茄促.//// *CAUTION*////----------------------------------------------------------------------class GSRequestGuildInfo : public Packet {public: // Stream 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // Stream 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GS_REQUEST_GUILD_INFO; } // get packet's body size PacketSize_t getPacketSize() const throw() { return 0; } // get packet name string getPacketName() const throw() { return "GSRequestGuildInfo"; } // get packet's debug string string toString() const throw() { return "GSRequestGuildInfo"; }};////////////////////////////////////////////////////////////////////////// class GSRequestGuildInfoFactory;//// Factory for GSRequestGuildInfo////////////////////////////////////////////////////////////////////////class GSRequestGuildInfoFactory : public PacketFactory {public: // create packet Packet* createPacket() throw() { return new GSRequestGuildInfo(); } // get packet name string getPacketName() const throw() { return "GSRequestGuildInfo"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GS_REQUEST_GUILD_INFO; } // get packet's max body size // *OPTIMIZATION HINT* // const static LGIncomingConnectionPacketMaxSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return 0; }};////////////////////////////////////////////////////////////////////////// class LGIncomingConnectionHandler;////////////////////////////////////////////////////////////////////////class GSRequestGuildInfoHandler { public: // execute packet's handler static void execute(GSRequestGuildInfo* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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