📄 gcskillinfo.h
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//--------------------------------------------------------------------------------// // Filename : GCSkillInfo.h // Written By : Reiot// Description : // //--------------------------------------------------------------------------------#ifndef __GC_SKILL_INFO_H__#define __GC_SKILL_INFO_H__// include files#include "Packet.h"#include "PacketFactory.h"#include "PCSkillInfo.h"#include "SlayerSkillInfo.h"#include "VampireSkillInfo.h"#include "Assert.h"//--------------------------------------------------------------------------------//// class GCSkillInfo;//// 努扼捞攫飘啊 霸烙 辑滚俊 立加秦辑 CGConnect 菩哦阑 焊郴搁, 霸烙 辑滚绰 农府贸客// 家蜡 酒捞袍阑 肺爹秦辑 粮俊 甸绢哎 霖厚甫 窍霸 等促. 弊促澜 PC客 酒捞袍 沥焊,// 弊府绊 粮 沥焊甫 GCSkillInfo俊 淬酒辑 努扼捞攫飘肺 傈价窍霸 等促.////--------------------------------------------------------------------------------class GCSkillInfo : public Packet {public : // constructor GCSkillInfo() throw(); // destructor ~GCSkillInfo() throw(); // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_SKILL_INFO; } // get packet's body size PacketSize_t getPacketSize() const throw(); // get packet name string getPacketName() const throw() { return "GCSkillInfo"; } // get packet's debug string string toString() const throw();//--------------------------------------------------// methods//--------------------------------------------------public : // get / set PCType BYTE getPCType() const throw() { return m_PCType; } void setPCType(BYTE PCType) throw() { m_PCType = PCType; } // add / delete / clear Skill List void addListElement(PCSkillInfo* pPCSkillInfo) throw() { m_pPCSkillInfoList.push_back(pPCSkillInfo); } // ClearList void clearList() throw() { m_pPCSkillInfoList.clear(); } // pop front Element in Status List PCSkillInfo* popFrontListElement() throw() { PCSkillInfo* TempPCSkillInfo = m_pPCSkillInfoList.front(); m_pPCSkillInfoList.pop_front(); return TempPCSkillInfo; }private : BYTE m_PCType; //--------------------------------------------------------- // PC Skill Information // SlayerSkillInfo 肚绰 VampireSkillInfo 甫 荤侩茄促. //--------------------------------------------------------- list<PCSkillInfo *> m_pPCSkillInfoList;};//--------------------------------------------------------------------------------//// class GCSkillInfoFactory;//// Factory for GCSkillInfo////--------------------------------------------------------------------------------class GCSkillInfoFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GCSkillInfo(); } // get packet name string getPacketName() const throw() { return "GCSkillInfo"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SKILL_INFO; } // get packet's max body size // *OPTIMIZATION HINT* // const static GCSkillInfoPacketMaxSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return SlayerSkillInfo::getMaxSize(); }};//--------------------------------------------------------------------------------//// class GCSkillInfoHandler;////--------------------------------------------------------------------------------class GCSkillInfoHandler {public : // execute packet's handler static void execute(GCSkillInfo* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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