📄 gcaddmonstercorpse.cpp
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//--------------------------------------------------------------------------------// // Filename : GCAddMonsterCorpse.cpp// Written By : Reiot// //--------------------------------------------------------------------------------// include files#include "GCAddMonsterCorpse.h"//--------------------------------------------------------------------------------// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//--------------------------------------------------------------------------------void GCAddMonsterCorpse::read ( SocketInputStream & iStream ) throw ( ProtocolException , Error ){ __BEGIN_TRY BYTE name_length = 0; iStream.read( m_ObjectID ); iStream.read( m_MonsterType ); iStream.read( name_length ); if (name_length != 0) iStream.read(m_MonsterName, name_length); iStream.read( m_X ); iStream.read( m_Y ); iStream.read( m_Dir ); iStream.read( m_bhasHead ); iStream.read( m_TreasureCount ); iStream.read( m_LastKiller ); __END_CATCH} //--------------------------------------------------------------------------------// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//--------------------------------------------------------------------------------void GCAddMonsterCorpse::write ( SocketOutputStream & oStream ) const throw ( ProtocolException , Error ){ __BEGIN_TRY BYTE name_length = m_MonsterName.size(); oStream.write( m_ObjectID ); oStream.write( m_MonsterType ); oStream.write( name_length ); if (m_MonsterName.size() != 0) oStream.write( m_MonsterName ); oStream.write( m_X ); oStream.write( m_Y ); oStream.write( m_Dir ); oStream.write( m_bhasHead ); oStream.write( m_TreasureCount ); oStream.write( m_LastKiller ); __END_CATCH}//--------------------------------------------------------------------------------// execute packet's handler//--------------------------------------------------------------------------------void GCAddMonsterCorpse::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY GCAddMonsterCorpseHandler::execute( this , pPlayer ); __END_CATCH}//--------------------------------------------------------------------------------// get packet's debug string//--------------------------------------------------------------------------------string GCAddMonsterCorpse::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "GCAddMonsterCorpse(" << "ObjectID:" << m_ObjectID << ",MonsterType:" << (int)m_MonsterType << ",MonsterName:" << m_MonsterName << ",X:" << (int)m_X << ",Y:" << (int)m_Y << ",Dir:" << Dir2String[m_Dir] << ",hasHead:" << (int)m_bhasHead << ",TreasureCount:" << (int)m_TreasureCount << ")" ; return msg.toString(); __END_CATCH}
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