⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 gcaddmonstercorpse.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
字号:
//--------------------------------------------------------------------------------// // Filename    : GCAddMonsterCorpse.cpp// Written By  : Reiot// //--------------------------------------------------------------------------------// include files#include "GCAddMonsterCorpse.h"//--------------------------------------------------------------------------------// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//--------------------------------------------------------------------------------void GCAddMonsterCorpse::read ( SocketInputStream & iStream ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY	BYTE name_length = 0;			iStream.read( m_ObjectID );	iStream.read( m_MonsterType );	iStream.read( name_length );	if (name_length != 0) iStream.read(m_MonsterName, name_length);	iStream.read( m_X );	iStream.read( m_Y );	iStream.read( m_Dir );	iStream.read( m_bhasHead );	iStream.read( m_TreasureCount );	iStream.read( m_LastKiller );	__END_CATCH}		    //--------------------------------------------------------------------------------// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//--------------------------------------------------------------------------------void GCAddMonsterCorpse::write ( SocketOutputStream & oStream ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY	BYTE name_length = m_MonsterName.size();			oStream.write( m_ObjectID );	oStream.write( m_MonsterType );	oStream.write( name_length );	if (m_MonsterName.size() != 0) oStream.write( m_MonsterName );	oStream.write( m_X );	oStream.write( m_Y );	oStream.write( m_Dir );	oStream.write( m_bhasHead );	oStream.write( m_TreasureCount );	oStream.write( m_LastKiller );	__END_CATCH}//--------------------------------------------------------------------------------// execute packet's handler//--------------------------------------------------------------------------------void GCAddMonsterCorpse::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GCAddMonsterCorpseHandler::execute( this , pPlayer );			__END_CATCH}//--------------------------------------------------------------------------------// get packet's debug string//--------------------------------------------------------------------------------string GCAddMonsterCorpse::toString () const       throw (){	__BEGIN_TRY	StringStream msg;	msg << "GCAddMonsterCorpse("		<< "ObjectID:" << m_ObjectID		<< ",MonsterType:" << (int)m_MonsterType		<< ",MonsterName:" << m_MonsterName		<< ",X:" << (int)m_X 		<< ",Y:" << (int)m_Y 		<< ",Dir:" << Dir2String[m_Dir]		<< ",hasHead:" << (int)m_bhasHead		<< ",TreasureCount:" << (int)m_TreasureCount		<< ")" ;	return msg.toString();	__END_CATCH}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -