glincomingconnectionerror.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 129 行

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//////////////////////////////////////////////////////////////////////// // Filename    : GLIncomingConnectionError.cpp // Written By  : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GLIncomingConnectionError.h"//////////////////////////////////////////////////////////////////////// Datagram 按眉肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GLIncomingConnectionError::read ( Datagram & iDatagram ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY	//--------------------------------------------------	//--------------------------------------------------	BYTE szMessage;	iDatagram.read( szMessage );	if ( szMessage == 0 ) 		throw InvalidProtocolException("szMessage == 0");	if ( szMessage >= 128 )		throw InvalidProtocolException("too large message length");	iDatagram.read( m_Message , szMessage );	//--------------------------------------------------	//--------------------------------------------------	BYTE szPlayerID;	iDatagram.read( szPlayerID );	if ( szPlayerID == 0 ) 		throw InvalidProtocolException("szPlayerID == 0");	if ( szPlayerID >= 128 )		throw InvalidProtocolException("too large playerID length");	iDatagram.read( m_PlayerID , szPlayerID );	__END_CATCH}		    //////////////////////////////////////////////////////////////////////// Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GLIncomingConnectionError::write ( Datagram & oDatagram ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY	//--------------------------------------------------	//--------------------------------------------------	BYTE szMessage = m_Message.size();	if ( szMessage == 0 ) 		throw InvalidProtocolException("szMessage == 0");	if ( szMessage >= 128 )		throw InvalidProtocolException("too large message length");	oDatagram.write( szMessage );	oDatagram.write( m_Message );	//--------------------------------------------------	//--------------------------------------------------	BYTE szPlayerID = m_PlayerID.size();	if ( szPlayerID == 0 ) 		throw InvalidProtocolException("szPlayerID == 0");	if ( szPlayerID >= 128 )		throw InvalidProtocolException("too large playerID length");	oDatagram.write( szPlayerID );	oDatagram.write( m_PlayerID );	__END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GLIncomingConnectionError::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			//cout << "GLIncomingConnectionError::execute() called." << endl;	GLIncomingConnectionErrorHandler::execute( this );			__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string GLIncomingConnectionError::toString () const    throw (){	__BEGIN_TRY			StringStream msg;	msg << "GLIncomingConnectionError("		<< "Message:" << m_Message 		<< "PlayerID:" << m_PlayerID		<< ")";	return msg.toString();	__END_CATCH}

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