📄 gcshoplistmysterious.h
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//////////////////////////////////////////////////////////////////////////////// Filename : GCShopListMysterious.h // Written By : 辫己刮// Description : // 敲饭捞绢啊 啊柳 惑痢 滚傈捞 辑滚俊 乐绰 巴苞 促甫 版快,// 敲饭捞绢绰 辑滚俊 惑痢俊 乐绰 惑前 格废阑 夸备窍霸 等促.// 捞 菩哦篮 弊 锭 敲饭捞绢俊霸 傈崔窍霸 登绰 菩哦捞促.//////////////////////////////////////////////////////////////////////////////#ifndef __GC_SHOP_LIST_MYSTERIOUS_H__#define __GC_SHOP_LIST_MYSTERIOUS_H__#include "Packet.h"#include "PacketFactory.h"//////////////////////////////////////////////////////////////////////////////// buffer structure//////////////////////////////////////////////////////////////////////////////typedef struct { bool bExist; BYTE itemClass; ItemType_t itemType;} SHOPLISTITEM_MYSTERIOUS;//////////////////////////////////////////////////////////////////////////////// class GCShopListMysterious;//////////////////////////////////////////////////////////////////////////////class Item;class GCShopListMysterious : public Packet {public: GCShopListMysterious() throw(); virtual ~GCShopListMysterious() throw();public: void read(SocketInputStream & iStream) throw(ProtocolException, Error); void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); void execute(Player* pPlayer) throw(ProtocolException, Error); PacketID_t getPacketID() const throw() { return PACKET_GC_SHOP_LIST_MYSTERIOUS; } PacketSize_t getPacketSize() const throw(); string getPacketName() const throw() { return "GCShopListMysterious"; } string toString() const throw();public: ObjectID_t getObjectID() const throw() { return m_ObjectID; } void setObjectID(ObjectID_t creatureID) throw() { m_ObjectID = creatureID; } ShopVersion_t getShopVersion(void) const throw() { return m_Version;} void setShopVersion(ShopVersion_t ver) throw() { m_Version = ver;} ShopRackType_t getShopType(void) const throw() { return m_RackType;} void setShopType(const ShopRackType_t type) { m_RackType = type;} SHOPLISTITEM_MYSTERIOUS getShopItem(BYTE index) const throw(); void setShopItem(BYTE index, const Item* pItem) throw(); MarketCond_t getMarketCondBuy(void) const throw() { return m_MarketCondBuy;} MarketCond_t getMarketCondSell(void) const throw() { return m_MarketCondSell;} void setMarketCondBuy(MarketCond_t cond) throw() { m_MarketCondBuy = cond;} void setMarketCondSell(MarketCond_t cond) throw() { m_MarketCondSell = cond;} private: ObjectID_t m_ObjectID; // NPC's object id ShopVersion_t m_Version; // Shop version ShopRackType_t m_RackType; // rack type SHOPLISTITEM_MYSTERIOUS m_pBuffer[SHOP_RACK_INDEX_MAX]; // buffer for i/o MarketCond_t m_MarketCondBuy; // 矫厘 矫技 MarketCond_t m_MarketCondSell;};//////////////////////////////////////////////////////////////////////////////// class GCShopListMysteriousFactory;//////////////////////////////////////////////////////////////////////////////class GCShopListMysteriousFactory : public PacketFactory {public: Packet* createPacket() throw() { return new GCShopListMysterious(); } string getPacketName() const throw() { return "GCShopListMysterious"; } PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SHOP_LIST_MYSTERIOUS; } PacketSize_t getPacketMaxSize() const throw() { PacketSize_t unit_size = szBYTE + szItemType; PacketSize_t rValue = 0; rValue += szObjectID; // NPC ID rValue += szShopVersion; // shop version rValue += szShopRackType; // shop rack type rValue += szBYTE; // total number of item rValue += unit_size*SHOP_RACK_INDEX_MAX; // actual item info rValue += szMarketCond*2; // market condition return rValue; }};////////////////////////////////////////////////////////////////////////// class GCShopListMysteriousHandler;////////////////////////////////////////////////////////////////////////class GCShopListMysteriousHandler {public: static void execute(GCShopListMysterious* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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