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📄 gcshopsellfail.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//--------------------------------------------------------------------------------// // Filename    : GCShopSellFail.h // Written By  : 辫己刮// Description : 敲饭捞绢啊 NPC俊霸 拱扒阑 迫妨绊 沁绰单, 绢恫 捞蜡肺 //               角菩沁阑 版快俊绰 捞 菩哦阑 敲饭捞绢俊霸 焊郴霖促.// //--------------------------------------------------------------------------------#ifndef __GC_SHOP_SELL_FAIL_H__#define __GC_SHOP_SELL_FAIL_H__// include files#include "Packet.h"#include "PacketFactory.h"//--------------------------------------------------------------------------------//// class GCShopSellFail;////--------------------------------------------------------------------------------class GCShopSellFail : public Packet {public :	GCShopSellFail() throw();	virtual ~GCShopSellFail() throw();		// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.	void read(SocketInputStream & iStream) throw(ProtocolException, Error);		    	// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.	void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GC_SHOP_SELL_FAIL; }		// get packet's body size	PacketSize_t getPacketSize() const throw() { return szObjectID;}	// get packet name	string getPacketName() const throw() { return "GCShopSellFail"; }		// get packet's debug string	string toString() const throw();public :	// get/set NPC's object id	ObjectID_t getObjectID() const throw() { return m_ObjectID; }	void setObjectID(ObjectID_t creatureID) throw() { m_ObjectID = creatureID; }private :		// NPC's object id	ObjectID_t m_ObjectID;	};////////////////////////////////////////////////////////////////////////// class GCShopSellFailFactory;//// Factory for GCShopSellFail////////////////////////////////////////////////////////////////////////class GCShopSellFailFactory : public PacketFactory {public :		// create packet	Packet* createPacket() throw() { return new GCShopSellFail(); }	// get packet name	string getPacketName() const throw() { return "GCShopSellFail"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SHOP_SELL_FAIL; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static GCShopSellFailPacketMaxSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() { return szObjectID; }};////////////////////////////////////////////////////////////////////////// class GCShopSellFailHandler;////////////////////////////////////////////////////////////////////////class GCShopSellFailHandler {	public :		// execute packet's handler	static void execute(GCShopSellFail* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif

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