📄 gcshopsellfail.h
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//--------------------------------------------------------------------------------// // Filename : GCShopSellFail.h // Written By : 辫己刮// Description : 敲饭捞绢啊 NPC俊霸 拱扒阑 迫妨绊 沁绰单, 绢恫 捞蜡肺 // 角菩沁阑 版快俊绰 捞 菩哦阑 敲饭捞绢俊霸 焊郴霖促.// //--------------------------------------------------------------------------------#ifndef __GC_SHOP_SELL_FAIL_H__#define __GC_SHOP_SELL_FAIL_H__// include files#include "Packet.h"#include "PacketFactory.h"//--------------------------------------------------------------------------------//// class GCShopSellFail;////--------------------------------------------------------------------------------class GCShopSellFail : public Packet {public : GCShopSellFail() throw(); virtual ~GCShopSellFail() throw(); // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_SHOP_SELL_FAIL; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szObjectID;} // get packet name string getPacketName() const throw() { return "GCShopSellFail"; } // get packet's debug string string toString() const throw();public : // get/set NPC's object id ObjectID_t getObjectID() const throw() { return m_ObjectID; } void setObjectID(ObjectID_t creatureID) throw() { m_ObjectID = creatureID; }private : // NPC's object id ObjectID_t m_ObjectID; };////////////////////////////////////////////////////////////////////////// class GCShopSellFailFactory;//// Factory for GCShopSellFail////////////////////////////////////////////////////////////////////////class GCShopSellFailFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GCShopSellFail(); } // get packet name string getPacketName() const throw() { return "GCShopSellFail"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SHOP_SELL_FAIL; } // get packet's max body size // *OPTIMIZATION HINT* // const static GCShopSellFailPacketMaxSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szObjectID; }};////////////////////////////////////////////////////////////////////////// class GCShopSellFailHandler;////////////////////////////////////////////////////////////////////////class GCShopSellFailHandler { public : // execute packet's handler static void execute(GCShopSellFail* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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