gcremoveinjuriouscreature.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 73 行

CPP
73
字号
//////////////////////////////////////////////////////////////////////////////// Filename    : GCRemoveInjuriousCreature.cpp // Written By  : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "GCRemoveInjuriousCreature.h"void GCRemoveInjuriousCreature::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY			// 捞抚 佬扁	BYTE szName;	iStream.read(szName);	if (szName == 0)		throw InvalidProtocolException("szName == 0");	if (szName > 10)		throw InvalidProtocolException("too large name length");	iStream.read(m_Name , szName);	__END_CATCH}		    void GCRemoveInjuriousCreature::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY			// 捞抚 静扁	BYTE szName = m_Name.size();	if (szName == 0)		throw InvalidProtocolException("szName == 0");	if (szName > 10)		throw InvalidProtocolException("too large name length");	oStream.write(szName);	oStream.write(m_Name);	__END_CATCH}void GCRemoveInjuriousCreature::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			GCRemoveInjuriousCreatureHandler::execute(this , pPlayer);	__END_CATCH}string GCRemoveInjuriousCreature::toString () const       throw (){	__BEGIN_TRY			StringStream msg;	msg << "GCRemoveInjuriousCreature(Name :" << m_Name 		<< ")" ;	return msg.toString();	__END_CATCH}

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?