gcremoveinjuriouscreature.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 73 行
CPP
73 行
//////////////////////////////////////////////////////////////////////////////// Filename : GCRemoveInjuriousCreature.cpp // Written By : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "GCRemoveInjuriousCreature.h"void GCRemoveInjuriousCreature::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY // 捞抚 佬扁 BYTE szName; iStream.read(szName); if (szName == 0) throw InvalidProtocolException("szName == 0"); if (szName > 10) throw InvalidProtocolException("too large name length"); iStream.read(m_Name , szName); __END_CATCH} void GCRemoveInjuriousCreature::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY // 捞抚 静扁 BYTE szName = m_Name.size(); if (szName == 0) throw InvalidProtocolException("szName == 0"); if (szName > 10) throw InvalidProtocolException("too large name length"); oStream.write(szName); oStream.write(m_Name); __END_CATCH}void GCRemoveInjuriousCreature::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY GCRemoveInjuriousCreatureHandler::execute(this , pPlayer); __END_CATCH}string GCRemoveInjuriousCreature::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "GCRemoveInjuriousCreature(Name :" << m_Name << ")" ; return msg.toString(); __END_CATCH}
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