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📄 gsmodifyguildmember.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//----------------------------------------------------------------------// // Filename    : GSModifyGuildMember.h // Written By  : // Description : // //----------------------------------------------------------------------#ifndef __GS_MODIFY_GUILD_MEMBER_H__#define __GS_MODIFY_GUILD_MEMBER_H__// include files#include "Packet.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class GSModifyGuildMember;//// 评捞 眠啊甫 溅绢靛 辑滚俊 夸没茄促.//// *CAUTION*////----------------------------------------------------------------------class GSModifyGuildMember : public Packet {public:	    // Datagram 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream& iStream) throw(ProtocolException, Error);		        // Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream& oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GS_MODIFY_GUILD_MEMBER; }		// get packet's body size	PacketSize_t getPacketSize() const throw() 	{ 		return szGuildID +				// Guild ID			   szBYTE +					// name length			   m_Name.size() +			// name 			   szGuildMemberRank +		// Guild Member Rank			   szBYTE +					// sender length			   m_Sender.size();			// sender	}	// get packet name	string getPacketName() const throw() { return "GSModifyGuildMember"; }		// get packet's debug string	string toString() const throw();public:	// get/set Guild ID	GuildID_t getGuildID() const throw() { return m_GuildID; }	void setGuildID( GuildID_t guildID ) throw() { m_GuildID = guildID; }	// get/set Name	const string& getName() const throw() { return m_Name; }	void setName( const string& name ) throw() { m_Name = name; }	// get/set Guild Member Rank	GuildMemberRank_t getGuildMemberRank() const throw() { return m_GuildMemberRank; }	void setGuildMemberRank( GuildMemberRank_t GuildMemberRank ) throw() { m_GuildMemberRank = GuildMemberRank; }	// get/set sender	const string& getSender() const throw() { return m_Sender; }	void setSender( const string& sender ) throw() { m_Sender = sender; }private :	// Guild ID	GuildID_t m_GuildID;	// name	string m_Name;	// Guild Member Rank	GuildMemberRank_t m_GuildMemberRank;	// sender	string m_Sender;};////////////////////////////////////////////////////////////////////////// class GSModifyGuildMemberFactory;//// Factory for GSModifyGuildMember////////////////////////////////////////////////////////////////////////class GSModifyGuildMemberFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new GSModifyGuildMember(); }	// get packet name	string getPacketName() const throw() { return "GSModifyGuildMember"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GS_MODIFY_GUILD_MEMBER; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static LGIncomingConnectionPacketMaxSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() 	{ 		return szGuildID +			// guild ID			   szBYTE +				// name length			   20 +					// name max length			   szGuildMemberRank +	// guild member rank			   szBYTE +				// sender length			   20;					// sender max length	}};////////////////////////////////////////////////////////////////////////// class LGIncomingConnectionHandler;////////////////////////////////////////////////////////////////////////class GSModifyGuildMemberHandler {	public:	// execute packet's handler	static void execute(GSModifyGuildMember* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif

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