📄 gsaddguildmember.h
字号:
//----------------------------------------------------------------------// // Filename : GSAddGuildMember.h // Written By : // Description : // //----------------------------------------------------------------------#ifndef __GS_ADD_GUILD_MEMBER_H__#define __GS_ADD_GUILD_MEMBER_H__// include files#include "Packet.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class GSAddGuildMember;//// 辨靛 糕滚 眠啊甫 溅绢靛 辑滚俊 夸没茄促.//// *CAUTION*////----------------------------------------------------------------------class GSAddGuildMember : public Packet {public: // Datagram 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream& iStream) throw(ProtocolException, Error); // Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream& oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GS_ADD_GUILD_MEMBER; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szGuildID + // guild id szBYTE + // member name length m_Name.size() + // member name szGuildMemberRank + // Guild Member Rank szBYTE + // Guild Member Intro length m_GuildMemberIntro.size() + // Guild Member Intro szServerGroupID; // server group ID } // get packet name string getPacketName() const throw() { return "GSAddGuildMember"; } // get packet's debug string string toString() const throw();public: // get/set guild ID GuildID_t getGuildID() const throw() { return m_GuildID; } void setGuildID( GuildID_t id ) throw() { m_GuildID = id; } // get/set name const string& getName() const throw() { return m_Name; } void setName( const string& name ) throw() { m_Name = name; } // get/set Guild Member Rank GuildMemberRank_t getGuildMemberRank() const throw() { return m_GuildMemberRank; } void setGuildMemberRank( GuildMemberRank_t GuildMemberRank ) throw() { m_GuildMemberRank = GuildMemberRank; } // get/set Guild Member Intro const string& getGuildMemberIntro() const throw() { return m_GuildMemberIntro; } void setGuildMemberIntro( const string& GuildMemberIntro ) throw() { m_GuildMemberIntro = GuildMemberIntro; } // get/set server group ID ServerGroupID_t getServerGroupID() const throw() { return m_ServerGroupID; } void setServerGroupID( ServerGroupID_t serverGroupID ) throw() { m_ServerGroupID = serverGroupID; }private : // Guild ID GuildID_t m_GuildID; // 糕滚 捞抚 string m_Name; // Guild Member Rank GuildMemberRank_t m_GuildMemberRank; // Guild Member Intro string m_GuildMemberIntro; // Server Group ID ServerGroupID_t m_ServerGroupID;};////////////////////////////////////////////////////////////////////////// class GSAddGuildFactory;//// Factory for GSAddGuild////////////////////////////////////////////////////////////////////////class GSAddGuildMemberFactory : public PacketFactory {public: // create packet Packet* createPacket() throw() { return new GSAddGuildMember(); } // get packet name string getPacketName() const throw() { return "GSAddGuildMember"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GS_ADD_GUILD_MEMBER; } // get packet's max body size // *OPTIMIZATION HINT* // const static LGIncomingConnectionPacketMaxSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szGuildID + // guild id szBYTE + // member name length 20 + // member name max size szGuildMemberRank + // Guild Member Rank szBYTE + // Guild Member Intro length 256 + // Guild Member Intro max size szServerGroupID; // server group ID }};////////////////////////////////////////////////////////////////////////// class LGIncomingConnectionHandler;////////////////////////////////////////////////////////////////////////class GSAddGuildMemberHandler { public: // execute packet's handler static void execute(GSAddGuildMember* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -