gcreconnect.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 123 行

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//////////////////////////////////////////////////////////////////////// // Filename    : GCReconnect.cpp // Written By  : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GCReconnect.h"//////////////////////////////////////////////////////////////////////// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GCReconnect::read ( SocketInputStream & iStream ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			BYTE szName;		iStream.read( szName );	if ( szName == 0 )		throw InvalidProtocolException("szName == 0");	if ( szName > 20 )		throw InvalidProtocolException("too long name length");	iStream.read( m_Name , szName );	BYTE szServerIP;	iStream.read( szServerIP );	if ( szServerIP == 0 )		throw InvalidProtocolException("szServerIP == 0");	if ( szServerIP > 15 )		throw InvalidProtocolException("too long IP length");	iStream.read( m_ServerIP , szServerIP );	iStream.read( m_Key );	__END_CATCH}		    //////////////////////////////////////////////////////////////////////// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GCReconnect::write ( SocketOutputStream & oStream ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY			BYTE szName = m_Name.size();		if ( szName == 0 )		throw InvalidProtocolException("szName == 0");	if ( szName > 20 )		throw InvalidProtocolException("too long name length");	oStream.write( szName );	oStream.write( m_Name );	BYTE szServerIP = m_ServerIP.size();	if ( szServerIP == 0 )		throw InvalidProtocolException("szServerIP == 0");	if ( szServerIP > 15 )		throw InvalidProtocolException("too long IP length");	oStream.write( szServerIP );	oStream.write( m_ServerIP );	oStream.write( m_Key );	__END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GCReconnect::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GCReconnectHandler::execute( this , pPlayer );	__END_CATCH}//////////////////////////////////////////////////////////////////////// get packet's debug string//////////////////////////////////////////////////////////////////////string GCReconnect::toString () const       throw (){	__BEGIN_TRY			StringStream msg;	msg << "GCReconnect("		<< "Name:" << m_Name 		<< ",ServerIP:" << m_ServerIP 		<< ",KEY:" << m_Key 		<< ")" ;	return msg.toString();	__END_CATCH}

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