gsexpelguildmember.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 107 行

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//////////////////////////////////////////////////////////////////////// // Filename    : GSExpelGuildMember.cpp // Written By  : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GSExpelGuildMember.h"//////////////////////////////////////////////////////////////////////// Datagram 按眉肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GSExpelGuildMember::read ( SocketInputStream & iStream ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY	BYTE szName, szSender;	iStream.read( m_GuildID );	iStream.read( szName );	if ( szName == 0 )		throw InvalidProtocolException( "szName == 0" );	if ( szName > 20 )		throw InvalidProtocolException( "too long name length" );	iStream.read( m_Name, szName );	iStream.read( szSender );	if ( szSender == 0 )		throw InvalidProtocolException( "szSender == 0" );	if ( szSender > 20 )		throw InvalidProtocolException( "too long name length" );	iStream.read( m_Sender, szSender );	__END_CATCH}		    //////////////////////////////////////////////////////////////////////// Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GSExpelGuildMember::write ( SocketOutputStream& oStream ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY	BYTE szName = m_Name.size();	BYTE szSender = m_Sender.size();	if ( szName == 0 )		throw InvalidProtocolException( "szName == 0" );	if ( szName > 20 )		throw InvalidProtocolException( "too long name length" );	if ( szSender == 0 )		throw InvalidProtocolException( "szSender= 0" );	if ( szSender > 20 )		throw InvalidProtocolException( "too long szSender length" );	oStream.write( m_GuildID );	oStream.write( szName );	oStream.write( m_Name );	oStream.write( szSender );	oStream.write( m_Sender );	__END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GSExpelGuildMember::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GSExpelGuildMemberHandler::execute(this, pPlayer);			__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string GSExpelGuildMember::toString () const    throw (){	StringStream msg;	msg << "GSExpelGuildMember ("		<< "GuildID:" << (int)m_GuildID		<< "Name:" << m_Name		<< "Sender:" << m_Sender		<< " )";	return msg.toString();}

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