📄 gcsystemavailabilities.h
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//////////////////////////////////////////////////////////////////////////////// Filename : GCSystemAvailabilities.h // Written By : elca@ewestsoft.com// Description : // 扁贱捞 己傍沁阑锭 焊郴绰 菩哦阑 困茄 努贰胶 沥狼//////////////////////////////////////////////////////////////////////////////#ifndef __GC_SYSTEM_AVAILABILITIES_H__#define __GC_SYSTEM_AVAILABILITIES_H__#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"//////////////////////////////////////////////////////////////////////////////// class GCSystemAvailabilities;// 霸烙辑滚俊辑 努扼捞攫飘肺 磊脚狼 扁贱捞 己傍阑 舅妨林扁 困茄 努贰胶//////////////////////////////////////////////////////////////////////////////class GCSystemAvailabilities : public Packet {public: GCSystemAvailabilities() throw(); ~GCSystemAvailabilities() throw(); public: void read(SocketInputStream & iStream) throw(ProtocolException, Error); void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); void execute(Player* pPlayer) throw(ProtocolException, Error); PacketID_t getPacketID() const throw() { return PACKET_GC_SYSTEM_AVAILABILITIES; } PacketSize_t getPacketSize() const throw() { return szDWORD + szBYTE + szBYTE; } string getPacketName() const throw() { return "GCSystemAvailabilities"; } string toString() const throw();public: DWORD getFlag() const { return m_Flag; } void setFlag(DWORD flag ) { m_Flag = flag; } BYTE getOpenDegree() const { return m_Degree; } void setOpenDegree( BYTE deg ) { m_Degree = deg; } BYTE getSkillLimit() const { return m_SkillLimit; } void setSkillLimit( BYTE lim ) { m_SkillLimit = lim; }private: DWORD m_Flag; BYTE m_Degree; BYTE m_SkillLimit;};//////////////////////////////////////////////////////////////////////////////// class GCSystemAvailabilitiesFactory;//////////////////////////////////////////////////////////////////////////////class GCSystemAvailabilitiesFactory : public PacketFactory {public : GCSystemAvailabilitiesFactory() throw() {} virtual ~GCSystemAvailabilitiesFactory() throw() {} public: Packet* createPacket() throw() { return new GCSystemAvailabilities(); } string getPacketName() const throw() { return "GCSystemAvailabilities"; } PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SYSTEM_AVAILABILITIES; } PacketSize_t getPacketMaxSize() const throw() { return szDWORD + szBYTE + szBYTE; }};//////////////////////////////////////////////////////////////////////////////// class GCSystemAvailabilitiesHandler;//////////////////////////////////////////////////////////////////////////////class GCSystemAvailabilitiesHandler {public: static void execute(GCSystemAvailabilities* pGCSystemAvailabilities, Player* pPlayer) throw(Error);};#endif
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