📄 gcshopmarketcondition.h
字号:
//--------------------------------------------------------------------------------// // Filename : GCShopMarketCondition.h // Written By : 辫己刮// Description : 敲饭捞绢俊霸 辑滚 螟狼 惑痢 滚傈阑 舅妨临 锭 静捞绰 菩哦捞促.// //--------------------------------------------------------------------------------#ifndef __GC_SHOP_MARKET_CONDITION_H__#define __GC_SHOP_MARKET_CONDITION_H__// include files#include "Packet.h"#include "PacketFactory.h"//--------------------------------------------------------------------------------//// class GCShopMarketCondition;////--------------------------------------------------------------------------------class GCShopMarketCondition : public Packet {public : GCShopMarketCondition() throw(); virtual ~GCShopMarketCondition() throw(); // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_SHOP_MARKET_CONDITION; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szObjectID + szMarketCond*2; } // get packet name string getPacketName() const throw() { return "GCShopMarketCondition"; } // get packet's debug string string toString() const throw();public : // get/set NPC's object id ObjectID_t getObjectID() const throw() { return m_ObjectID; } void setObjectID(ObjectID_t creatureID) throw() { m_ObjectID = creatureID; } // get/set market condition buy MarketCond_t getMarketCondBuy(void) const throw() { return m_MarketCondBuy;} void setMarketCondBuy(MarketCond_t cond) throw() { m_MarketCondBuy = cond;} // get/set market condition sell MarketCond_t getMarketCondSell(void) const throw() { return m_MarketCondSell;} void setMarketCondSell(MarketCond_t cond) throw() { m_MarketCondSell = cond;}private : // NPC's object id ObjectID_t m_ObjectID; // shop version MarketCond_t m_MarketCondBuy; MarketCond_t m_MarketCondSell;};////////////////////////////////////////////////////////////////////////// class GCShopMarketConditionFactory;//// Factory for GCShopMarketCondition////////////////////////////////////////////////////////////////////////class GCShopMarketConditionFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GCShopMarketCondition(); } // get packet name string getPacketName() const throw() { return "GCShopMarketCondition"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SHOP_MARKET_CONDITION; } // get packet's max body size // *OPTIMIZATION HINT* // const static GCShopMarketConditionPacketMaxSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szMarketCond*2; }};////////////////////////////////////////////////////////////////////////// class GCShopMarketConditionHandler;////////////////////////////////////////////////////////////////////////class GCShopMarketConditionHandler { public : // execute packet's handler static void execute(GCShopMarketCondition* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -