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📄 gcshopmarketcondition.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//--------------------------------------------------------------------------------// // Filename    : GCShopMarketCondition.h // Written By  : 辫己刮// Description : 敲饭捞绢俊霸 辑滚 螟狼 惑痢 滚傈阑 舅妨临 锭 静捞绰 菩哦捞促.// //--------------------------------------------------------------------------------#ifndef __GC_SHOP_MARKET_CONDITION_H__#define __GC_SHOP_MARKET_CONDITION_H__// include files#include "Packet.h"#include "PacketFactory.h"//--------------------------------------------------------------------------------//// class GCShopMarketCondition;////--------------------------------------------------------------------------------class GCShopMarketCondition : public Packet {public :	GCShopMarketCondition() throw();	virtual ~GCShopMarketCondition() throw();		// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.	void read(SocketInputStream & iStream) throw(ProtocolException, Error);		    	// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.	void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GC_SHOP_MARKET_CONDITION; }		// get packet's body size	PacketSize_t getPacketSize() const throw() { return szObjectID + szMarketCond*2; }	// get packet name	string getPacketName() const throw() { return "GCShopMarketCondition"; }		// get packet's debug string	string toString() const throw();public :	// get/set NPC's object id	ObjectID_t getObjectID() const throw() { return m_ObjectID; }	void setObjectID(ObjectID_t creatureID) throw() { m_ObjectID = creatureID; }	// get/set market condition buy	MarketCond_t getMarketCondBuy(void) const throw() { return m_MarketCondBuy;}	void setMarketCondBuy(MarketCond_t cond) throw() { m_MarketCondBuy = cond;}	// get/set market condition sell	MarketCond_t getMarketCondSell(void) const throw() { return m_MarketCondSell;}	void setMarketCondSell(MarketCond_t cond) throw() { m_MarketCondSell = cond;}private :		// NPC's object id	ObjectID_t m_ObjectID;	// shop version	MarketCond_t m_MarketCondBuy;	MarketCond_t m_MarketCondSell;};////////////////////////////////////////////////////////////////////////// class GCShopMarketConditionFactory;//// Factory for GCShopMarketCondition////////////////////////////////////////////////////////////////////////class GCShopMarketConditionFactory : public PacketFactory {public :		// create packet	Packet* createPacket() throw() { return new GCShopMarketCondition(); }	// get packet name	string getPacketName() const throw() { return "GCShopMarketCondition"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SHOP_MARKET_CONDITION; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static GCShopMarketConditionPacketMaxSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() { return szObjectID + szMarketCond*2; }};////////////////////////////////////////////////////////////////////////// class GCShopMarketConditionHandler;////////////////////////////////////////////////////////////////////////class GCShopMarketConditionHandler {	public :		// execute packet's handler	static void execute(GCShopMarketCondition* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif

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