ggguildchat.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 119 行

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//////////////////////////////////////////////////////////////////////// // Filename    : GGGuildChat.cpp // Written By  : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GGGuildChat.h"//////////////////////////////////////////////////////////////////////// Datagram 按眉肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GGGuildChat::read ( Datagram & iDatagram ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY	//--------------------------------------------------	// read command	//--------------------------------------------------	iDatagram.read( m_GuildID );	BYTE szSender;	iDatagram.read( szSender );	if ( szSender == 0 )		throw InvalidProtocolException( "szSender == 0" );	if ( szSender > 10 )		throw InvalidProtocolException( "too long Sender length" );	iDatagram.read( m_Sender, szSender );	iDatagram.read( m_Color );	BYTE szMessage;	iDatagram.read( szMessage );	if ( szMessage == 0 )		throw InvalidProtocolException( "szMessage == 0" );	if ( szSender > 128 )		throw InvalidProtocolException( "too long Message length" );	iDatagram.read( m_Message, szMessage );	__END_CATCH}		    //////////////////////////////////////////////////////////////////////// Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GGGuildChat::write ( Datagram & oDatagram ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY	//--------------------------------------------------	// write client IP	//--------------------------------------------------	BYTE szSender = m_Sender.size();	BYTE szMessage = m_Message.size();	if ( szSender == 0 )		throw InvalidProtocolException( "szSender == 0" );	if ( szSender > 10 )		throw InvalidProtocolException( "too long Sender length" );	if ( szMessage == 0 )		throw InvalidProtocolException( "szMessage == 0" );	if ( szMessage > 128 )		throw InvalidProtocolException( "too long Message length" );	oDatagram.write( m_GuildID );	oDatagram.write( szSender );	oDatagram.write( m_Sender );	oDatagram.write( m_Color );	oDatagram.write( szMessage );	oDatagram.write( m_Message );	__END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GGGuildChat::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GGGuildChatHandler::execute( this );			__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string GGGuildChat::toString () const    throw (){	StringStream msg;	msg << "GGGuildChat("		<< "GuildID:" << (int)m_GuildID		<< ",Sender:" << m_Sender		<< ",Color:" << (int)m_Color		<< ",Message:" << m_Message		<< ")";	return msg.toString();}

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