gcaddgeartoinventory.h
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 74 行
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//////////////////////////////////////////////////////////////////////////////// Filename : GCAddGearToInventory.h // Written By : crazydog// Description : // Skill ShieldStrike俊 狼秦 惯积. shield甫 厘馒芒俊辑 inventory肺 焊辰促.//////////////////////////////////////////////////////////////////////////////#ifndef __GC_ADD_GEAR_TO_INVENTORY_H__#define __GC_ADD_GEAR_TO_INVENTORY_H__#include "Packet.h"#include "PacketFactory.h"//////////////////////////////////////////////////////////////////////////////// class GCAddGearToInventory;//////////////////////////////////////////////////////////////////////////////class GCAddGearToInventory : public Packet {public: GCAddGearToInventory() throw(); ~GCAddGearToInventory() throw();public: void read(SocketInputStream & iStream) throw(ProtocolException, Error); void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); void execute(Player* pPlayer) throw(ProtocolException, Error); PacketID_t getPacketID() const throw() { return PACKET_GC_ADD_GEAR_TO_INVENTORY; } PacketSize_t getPacketSize() const throw() { return szSlotID + szCoordInven + szCoordInven; } string getPacketName() const throw() { return "GCAddGearToInventory"; } string toString() const throw(); public: SlotID_t getSlotID() throw() { return m_SlotID; } void setSlotID(SlotID_t SlotID) throw() { m_SlotID = SlotID; } CoordInven_t getInvenX() const throw() { return m_InvenX; } void setInvenX(CoordInven_t InvenX) throw() { m_InvenX = InvenX; } CoordInven_t getInvenY() const throw() { return m_InvenY; } void setInvenY(CoordInven_t InvenY) { m_InvenY = InvenY; }private: SlotID_t m_SlotID; // wear part ID CoordInven_t m_InvenX; // Inventory狼 X, Y 谅钎. CoordInven_t m_InvenY;};//////////////////////////////////////////////////////////////////////////////// class GCAddGearToInventoryFactory;//////////////////////////////////////////////////////////////////////////////class GCAddGearToInventoryFactory : public PacketFactory {public: Packet* createPacket() throw() { return new GCAddGearToInventory(); } string getPacketName() const throw() { return "GCAddGearToInventory"; } PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_ADD_GEAR_TO_INVENTORY; } PacketSize_t getPacketMaxSize() const throw() { return szSlotID + szCoordInven + szCoordInven; }};//////////////////////////////////////////////////////////////////////////////// class GCAddGearToInventoryHandler;//////////////////////////////////////////////////////////////////////////////class GCAddGearToInventoryHandler {public: static void execute(GCAddGearToInventory* pPacket, Player* player) throw(ProtocolException, Error);};#endif
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