📄 gcattackarmsok4.h
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//////////////////////////////////////////////////////////////////////// // Filename : GCAttackArmsOK4.h // Written By : elca@ewestsoft.com// Description : 扁贱 乔秦磊绰 杭 荐 乐绊, 荤侩磊绰 杭 荐 绝绰 荤恩俊霸 焊郴绰 菩哦// //////////////////////////////////////////////////////////////////////#ifndef __GC_ATTACK_ARMS_OK_4_H__#define __GC_ATTACK_ARMS_OK_4_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class GCAttackArmsOK4;//// 霸烙辑滚俊辑 努扼捞攫飘肺 磊脚狼 扁贱捞 己傍阑 舅妨林扁 困茄 努贰胶////////////////////////////////////////////////////////////////////////class GCAttackArmsOK4 : public Packet {public : // constructor GCAttackArmsOK4() throw(); // destructor ~GCAttackArmsOK4() throw(); public : // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_ATTACK_ARMS_OK_4; } // get packet's body size // 弥利拳矫, 固府 拌魂等 沥荐甫 荤侩茄促.// PacketSize_t getPacketSize() const throw() { return szObjectID + szObjectID + szbool; } PacketSize_t getPacketSize() const throw() { return szSkillType + szObjectID; } // get packet's name string getPacketName() const throw() { return "GCAttackArmsOK4"; } // get packet's debug string string toString() const throw(); // get / set ObjectID// ObjectID_t getObjectID() const throw() { return m_ObjectID; }// void setObjectID(ObjectID_t ObjectID) throw() { m_ObjectID = ObjectID; } SkillType_t getSkillType() const { return m_SkillType; } void setSkillType( SkillType_t skillType ) { m_SkillType = skillType ; } // get / set ObjectID ObjectID_t getTargetObjectID() const throw() { return m_TargetObjectID; } void setTargetObjectID(ObjectID_t TargetObjectID) throw() { m_TargetObjectID = TargetObjectID; }// Coord_t getTargetX() const throw() { return m_X;}// Coord_t getTargetY() const throw() { return m_Y;}// void setTargetXY(Coord_t X, Coord_t Y) throw() { m_X = X; m_Y = Y;} // get / set success// bool getSkillSuccess() const throw() { return m_bSuccess;}// void setSkillSuccess(bool bSuccess) throw() { m_bSuccess = bSuccess;}private : // ObjectID// ObjectID_t m_ObjectID;// Coord_t m_X, m_Y; SkillType_t m_SkillType; // TargetObjectID ObjectID_t m_TargetObjectID; // bool// bool m_bSuccess;};////////////////////////////////////////////////////////////////////////// class GCAttackArmsOK4Factory;//// Factory for GCAttackArmsOK4////////////////////////////////////////////////////////////////////////class GCAttackArmsOK4Factory : public PacketFactory {public : // constructor GCAttackArmsOK4Factory() throw() {} // destructor virtual ~GCAttackArmsOK4Factory() throw() {} public : // create packet Packet* createPacket() throw() { return new GCAttackArmsOK4(); } // get packet name string getPacketName() const throw() { return "GCAttackArmsOK4"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_ATTACK_ARMS_OK_4; } // get Packet Max Size PacketSize_t getPacketMaxSize() const throw() { return szSkillType + szObjectID; }};////////////////////////////////////////////////////////////////////////// class GCAttackArmsOK4Handler;////////////////////////////////////////////////////////////////////////class GCAttackArmsOK4Handler {public : // execute packet's handler static void execute(GCAttackArmsOK4* pGCAttackArmsOK4, Player* pPlayer) throw(Error);};#endif
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