📄 gcshowguildjoin.h
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//////////////////////////////////////////////////////////////////////// // Filename : GCShowGuildJoin.h // Written By : // //////////////////////////////////////////////////////////////////////#ifndef __GC_SHOW_GUILD_JOIN_H__#define __GC_SHOW_GUILD_JOIN_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class GCShowGuildJoin;//// 努扼捞攫飘俊 辨靛 殿废 芒阑 剁快档废 茄促.////////////////////////////////////////////////////////////////////////class GCShowGuildJoin : public Packet {public : // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_SHOW_GUILD_JOIN; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szGuildID + szBYTE + m_GuildName.size() + szGuildMemberRank + szGold; } // get packet name string getPacketName() const throw() { return "GCShowGuildJoin"; } // get packet's debug string string toString() const throw(); // get/set Guild ID GuildID_t getGuildID() const throw() { return m_GuildID; } void setGuildID( GuildID_t GuildID ) throw() { m_GuildID = GuildID; } // get/set Guild Name const string& getGuildName() const throw() { return m_GuildName; } void setGuildName( const string& GuildName ) throw() { m_GuildName = GuildName; } // get/set Guild Member Rak GuildMemberRank_t getGuildMemberRank() const throw() { return m_GuildMemberRank; } void setGuildMemberRank( GuildMemberRank_t GuildMemberRank ) throw() { m_GuildMemberRank = GuildMemberRank; } // get/set Join Fee Gold_t getJoinFee() const throw() { return m_JoinFee; } void setJoinFee( Gold_t JoinFee ) throw() { m_JoinFee = JoinFee; }private : // Guild ID GuildID_t m_GuildID; // Guild Name string m_GuildName; // Guild Member Rank GuildMemberRank_t m_GuildMemberRank; // Join Fee Gold_t m_JoinFee;};////////////////////////////////////////////////////////////////////////// class GCShowGuildJoinFactory;//// Factory for GCShowGuildJoin////////////////////////////////////////////////////////////////////////class GCShowGuildJoinFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GCShowGuildJoin(); } // get packet name string getPacketName() const throw() { return "GCShowGuildJoin"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SHOW_GUILD_JOIN; } // get packet's max body size // *OPTIMIZATION HINT* // const static GCSystemMessagePacketMaxSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szGuildID + szBYTE + 30 + szGuildMemberRank + szGold; }};////////////////////////////////////////////////////////////////////////// class GCShowGuildJoin;////////////////////////////////////////////////////////////////////////class GCShowGuildJoinHandler { public : // execute packet's handler static void execute(GCShowGuildJoin* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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