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📄 gcshowguildjoin.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////// // Filename    : GCShowGuildJoin.h // Written By  : // //////////////////////////////////////////////////////////////////////#ifndef __GC_SHOW_GUILD_JOIN_H__#define __GC_SHOW_GUILD_JOIN_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class GCShowGuildJoin;//// 努扼捞攫飘俊 辨靛 殿废 芒阑 剁快档废 茄促.////////////////////////////////////////////////////////////////////////class GCShowGuildJoin : public Packet {public :	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GC_SHOW_GUILD_JOIN; }		// get packet's body size	PacketSize_t getPacketSize() const throw()	{		return szGuildID +			   szBYTE +			   m_GuildName.size() +			   szGuildMemberRank +			   szGold;	}	// get packet name	string getPacketName() const throw() { return "GCShowGuildJoin"; }		// get packet's debug string	string toString() const throw();	// get/set Guild ID	GuildID_t getGuildID() const throw() { return m_GuildID; }	void setGuildID( GuildID_t GuildID ) throw() { m_GuildID = GuildID; }	// get/set Guild Name	const string& getGuildName() const throw() { return m_GuildName; }	void setGuildName( const string& GuildName ) throw() { m_GuildName = GuildName; }	// get/set Guild Member Rak	GuildMemberRank_t getGuildMemberRank() const throw() { return m_GuildMemberRank; }	void setGuildMemberRank( GuildMemberRank_t GuildMemberRank ) throw() { m_GuildMemberRank = GuildMemberRank; }	// get/set Join Fee	Gold_t getJoinFee() const throw() { return m_JoinFee; }	void setJoinFee( Gold_t JoinFee ) throw() { m_JoinFee = JoinFee; }private :	// Guild ID	GuildID_t m_GuildID;	// Guild Name	string m_GuildName;		// Guild Member Rank	GuildMemberRank_t m_GuildMemberRank;	// Join Fee	Gold_t m_JoinFee;};////////////////////////////////////////////////////////////////////////// class GCShowGuildJoinFactory;//// Factory for GCShowGuildJoin////////////////////////////////////////////////////////////////////////class GCShowGuildJoinFactory : public PacketFactory {public :		// create packet	Packet* createPacket() throw() { return new GCShowGuildJoin(); }	// get packet name	string getPacketName() const throw() { return "GCShowGuildJoin"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SHOW_GUILD_JOIN; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static GCSystemMessagePacketMaxSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw()	{		return szGuildID +			   szBYTE +			   30 +			   szGuildMemberRank +			   szGold;	}};////////////////////////////////////////////////////////////////////////// class GCShowGuildJoin;////////////////////////////////////////////////////////////////////////class GCShowGuildJoinHandler {	public :		// execute packet's handler	static void execute(GCShowGuildJoin* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif

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