glkickverify.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 109 行
CPP
109 行
//////////////////////////////////////////////////////////////////////// // Filename : GLKickVerify.cpp // Written By : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GLKickVerify.h"//////////////////////////////////////////////////////////////////////// Datagram 按眉肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GLKickVerify::read ( Datagram & iDatagram ) throw ( ProtocolException , Error ){ __BEGIN_TRY BYTE bKicked; iDatagram.read( bKicked ); m_bKicked = bKicked; iDatagram.read( m_ID ); //-------------------------------------------------- // read creature's name //-------------------------------------------------- BYTE szPCName; iDatagram.read( szPCName ); if ( szPCName == 0 ) throw InvalidProtocolException("szPCName == 0"); if ( szPCName > 20 ) throw InvalidProtocolException("too long name length"); iDatagram.read( m_PCName , szPCName ); __END_CATCH} //////////////////////////////////////////////////////////////////////// Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GLKickVerify::write ( Datagram & oDatagram ) const throw ( ProtocolException , Error ){ __BEGIN_TRY BYTE bKicked = (bool)m_bKicked; oDatagram.write( bKicked ); oDatagram.write( m_ID ); //-------------------------------------------------- // write PC name //-------------------------------------------------- BYTE szPCName = m_PCName.size(); if ( szPCName == 0 ) throw InvalidProtocolException("szPCName == 0"); if ( szPCName > 20 ) throw InvalidProtocolException("too long name length"); oDatagram.write( szPCName ); oDatagram.write( m_PCName ); __END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GLKickVerify::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY GLKickVerifyHandler::execute( this ); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string GLKickVerify::toString () const throw (){ StringStream msg; msg << "GLKickVerify(" << "bKicked:" << (int)m_bKicked << ",ID:" << (int)m_ID << ",Name:" << m_PCName << ")"; return msg.toString();}
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