📄 gcminigamescores.h
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//////////////////////////////////////////////////////////////////////////////// Filename : GCMiniGameScores.h // Written By : elca@ewestsoft.com// Description : // 扁贱捞 己傍沁阑锭 焊郴绰 菩哦阑 困茄 努贰胶 沥狼//////////////////////////////////////////////////////////////////////////////#ifndef __GC_MINI_GAME_SCORES_H__#define __GC_MINI_GAME_SCORES_H__#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"#include "Assert.h"#include <list>enum GameType{ GAME_MINE = 0, GAME_NEMO, GAME_PUSH, GAME_ARROW};//////////////////////////////////////////////////////////////////////////////// class GCMiniGameScores;// 霸烙辑滚俊辑 努扼捞攫飘肺 磊脚狼 扁贱捞 己傍阑 舅妨林扁 困茄 努贰胶//////////////////////////////////////////////////////////////////////////////class GCMiniGameScores : public Packet {public: GCMiniGameScores() throw(); ~GCMiniGameScores() throw(); public: void read(SocketInputStream & iStream) throw(ProtocolException, Error); void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); void execute(Player* pPlayer) throw(ProtocolException, Error); PacketID_t getPacketID() const throw() { return PACKET_GC_MINI_GAME_SCORES; } PacketSize_t getPacketSize() const throw(); string getPacketName() const throw() { return "GCMiniGameScores"; } string toString() const throw();public: BYTE getGameType() const { return m_GameType; } void setGameType( GameType type ) { m_GameType = (BYTE)type; } BYTE getLevel() const { return m_Level; } void setLevel( BYTE level ) { m_Level = (BYTE)level; } const pair<string,WORD> popScore() { pair<string,WORD> ret = m_Scores.front(); m_Scores.pop_front(); return ret; } void addScore(const string& name, WORD score) { m_Scores.push_back( pair<string,WORD>(name,score) ); } list<pair<string,WORD> >::size_type getSize() const { return m_Scores.size(); }private: BYTE m_GameType; BYTE m_Level; list<pair<string,WORD> > m_Scores;};//////////////////////////////////////////////////////////////////////////////// class GCMiniGameScoresFactory;//////////////////////////////////////////////////////////////////////////////class GCMiniGameScoresFactory : public PacketFactory {public : GCMiniGameScoresFactory() throw() {} virtual ~GCMiniGameScoresFactory() throw() {} public: Packet* createPacket() throw() { return new GCMiniGameScores(); } string getPacketName() const throw() { return "GCMiniGameScores"; } PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_MINI_GAME_SCORES; } PacketSize_t getPacketMaxSize() const throw() { return szBYTE + szBYTE + szBYTE + (szWORD+21) * 10; }};//////////////////////////////////////////////////////////////////////////////// class GCMiniGameScoresHandler;//////////////////////////////////////////////////////////////////////////////class GCMiniGameScoresHandler {public: static void execute(GCMiniGameScores* pGCMiniGameScores, Player* pPlayer) throw(Error);};#endif
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