gcknockback.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 64 行
CPP
64 行
//////////////////////////////////////////////////////////////////////////////// Filename : GCKnockBack.cpp // Written By : elca@ewestsoft.com// Description ://////////////////////////////////////////////////////////////////////////////#include "GCKnockBack.h"void GCKnockBack::read ( SocketInputStream & iStream ) throw ( ProtocolException , Error ){ __BEGIN_TRY iStream.read( m_ObjectID ); iStream.read( m_OriginX ); iStream.read( m_OriginY ); iStream.read( m_TargetX ); iStream.read( m_TargetY ); __END_CATCH} void GCKnockBack::write ( SocketOutputStream & oStream ) const throw ( ProtocolException , Error ){ __BEGIN_TRY oStream.write( m_ObjectID ); oStream.write( m_OriginX ); oStream.write( m_OriginY ); oStream.write( m_TargetX ); oStream.write( m_TargetY ); __END_CATCH}void GCKnockBack::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY GCKnockBackHandler::execute( this , pPlayer ); __END_CATCH}string GCKnockBack::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "GCKnockBack(" << "ObjectID:" << (int)m_ObjectID << "Origin(X,Y):" << (int)m_OriginX << "," << (int)m_OriginY << "Target(X,Y):" << (int)m_TargetX << "," << (int)m_TargetY << ")"; return msg.toString(); __END_CATCH}
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