gcaddslayercorpse.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 83 行

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//--------------------------------------------------------------------------------// // Filename    : GCAddSlayerCorpse.cpp// Written By  : Reiot// //--------------------------------------------------------------------------------// include files#include "GCAddSlayerCorpse.h"//--------------------------------------------------------------------------------// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//--------------------------------------------------------------------------------void GCAddSlayerCorpse::read ( SocketInputStream & iStream ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			//--------------------------------------------------	// read slayer info	//--------------------------------------------------	m_SlayerInfo.read( iStream );	iStream.read( m_TreasureCount );	__END_CATCH}		    //--------------------------------------------------------------------------------// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//--------------------------------------------------------------------------------void GCAddSlayerCorpse::write ( SocketOutputStream & oStream ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY			//--------------------------------------------------	// write slayer info	//--------------------------------------------------	m_SlayerInfo.write( oStream );	oStream.write( m_TreasureCount );	__END_CATCH}//--------------------------------------------------------------------------------// execute packet's handler//--------------------------------------------------------------------------------void GCAddSlayerCorpse::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GCAddSlayerCorpseHandler::execute( this , pPlayer );			__END_CATCH}//--------------------------------------------------------------------------------// get packet's debug string//--------------------------------------------------------------------------------string GCAddSlayerCorpse::toString () const       throw (){	__BEGIN_TRY	StringStream msg;	msg << "GCAddSlayerCorpse("		<< m_SlayerInfo.toString()		<< ", Count : " << (int)m_TreasureCount		<< ")";	return msg.toString();	__END_CATCH}

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