gcwhisper.cpp

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 128 行

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//////////////////////////////////////////////////////////////////////// // Filename    : GCWhisper.cpp // Written By  : elca@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GCWhisper.h"//////////////////////////////////////////////////////////////////////// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GCWhisper::read ( SocketInputStream & iStream ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY	BYTE szName;	iStream.read( szName );	if ( szName == 0 )		throw InvalidProtocolException("szName == 0");	if ( szName > 10 )		throw InvalidProtocolException("too large name length");	iStream.read( m_Name, szName );	iStream.read( m_Color );	BYTE szMessage;	iStream.read( szMessage );	if ( szMessage == 0 )		throw InvalidProtocolException("szMessage == 0");	if ( szMessage > 128 )		throw InvalidProtocolException("too large message length");	iStream.read( m_Message , szMessage );	iStream.read( m_Race );	__END_CATCH}		    //////////////////////////////////////////////////////////////////////// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GCWhisper::write ( SocketOutputStream & oStream ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY	BYTE szName = m_Name.size();	if ( szName == 0 )		throw InvalidProtocolException("szName == 0");	if ( szName > 10 )		throw InvalidProtocolException("too large name length");	oStream.write( szName );	oStream.write( m_Name );	oStream.write( m_Color );			BYTE szMessage = m_Message.size();	if ( szMessage == 0 )		throw InvalidProtocolException("szMessage == 0");	if ( szMessage > 128 )		throw InvalidProtocolException("too large message length");	oStream.write( szMessage );	oStream.write( m_Message );	oStream.write( m_Race );	__END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GCWhisper::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GCWhisperHandler::execute( this , pPlayer );	__END_CATCH}//////////////////////////////////////////////////////////////////////// get packet's debug string//////////////////////////////////////////////////////////////////////string GCWhisper::toString () const       throw (){	__BEGIN_TRY			StringStream msg;	msg << "GCWhisper("		<< "Name :" << m_Name		<< ",Color:" << m_Color		<< ",Message:" << m_Message 		<< ",Race :" << (int)m_Race		<< ")" ;	return msg.toString();			__END_CATCH}

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