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📄 pcvampireinfo3.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : PCVampireInfo3.cpp// Written By  : Reiot// Description ://////////////////////////////////////////////////////////////////////////////#include "PCVampireInfo3.h"//////////////////////////////////////////////////////////////////////////////// read data from socket input stream//////////////////////////////////////////////////////////////////////////////void PCVampireInfo3::read ( SocketInputStream & iStream ) 	throw ( ProtocolException , Error ){	__BEGIN_TRY	// read object id	iStream.read( m_ObjectID );	// read vampire name	BYTE szName;	iStream.read( szName );	if ( szName == 0 )		throw InvalidProtocolException("szName == 0");	if ( szName > 20 )		throw InvalidProtocolException("too long name length");	iStream.read( m_Name , szName );	// read (X,Y,Dir)	iStream.read( m_X );	iStream.read( m_Y );	iStream.read( m_Dir );		// read sex	BYTE sex;	iStream.read( sex );	m_Sex = Sex(sex);	//--------------------------------------------------	// read Shape	//--------------------------------------------------	BYTE coatType;	iStream.read( coatType );	m_CoatType = (ItemType_t)coatType;	// read colors	for ( uint i = 0 ; i < VAMPIRE_COLOR_MAX ; i ++ )		iStream.read( m_Colors[i] );	iStream.read( m_CurrentHP );	iStream.read( m_MaxHP );	iStream.read( m_AttackSpeed );	iStream.read( m_Alignment );	iStream.read( m_Shape );	iStream.read( m_Competence );	iStream.read( m_GuildID );		iStream.read( m_Rank );	__END_CATCH}//////////////////////////////////////////////////////////////////////////////// write data to socket output stream//////////////////////////////////////////////////////////////////////////////void PCVampireInfo3::write ( SocketOutputStream & oStream ) const 	throw ( ProtocolException , Error ){	__BEGIN_TRY	// write object id	oStream.write( m_ObjectID );	// write vampire name	BYTE szName = m_Name.size();	if ( szName == 0 )		throw InvalidProtocolException("szName == 0");	if ( szName > 20 )		throw InvalidProtocolException("too long name length");	oStream.write( szName );	oStream.write( m_Name );	// write (X,Y,Dir)	oStream.write( m_X );	oStream.write( m_Y );	oStream.write( m_Dir );		// write sex	oStream.write( (BYTE)m_Sex );	//--------------------------------------------------	// write Shape	//--------------------------------------------------	BYTE coatType = (BYTE)m_CoatType;	oStream.write( coatType );	//cout << "PCVampireInfo3: Name=" << m_Name.c_str() << ", CoatType=" << (int)coatType << endl;	// write colors	for ( uint i = 0 ; i < VAMPIRE_COLOR_MAX ; i ++ )		oStream.write( m_Colors[i] );	oStream.write( m_CurrentHP );	oStream.write( m_MaxHP );	oStream.write( m_AttackSpeed );	oStream.write( m_Alignment );	oStream.write( m_Shape );	oStream.write( m_Competence );	oStream.write( m_GuildID );	oStream.write( m_Rank );	__END_CATCH}//////////////////////////////////////////////////////////////////////////////// get debug string//////////////////////////////////////////////////////////////////////////////string PCVampireInfo3::toString () const 	throw (){	StringStream msg;	msg << "PCVampireInfo3("		<< "ObjectID:" << m_ObjectID		<< ",Name:" << m_Name		<< ",X:" << (int)m_X		<< ",Y:" << (int)m_Y		<< ",Dir:" << Dir2String[m_Dir]		<< ",Sex:" << Sex2String[m_Sex]		<< ",CoatType:" << (int)m_CoatType		<< ",BatColor:" << (int)m_Colors[VAMPIRE_COLOR_BAT]		<< ",SkinColor:" << (int)m_Colors[VAMPIRE_COLOR_SKIN]		<< ",CoatColor:" << (int)m_Colors[VAMPIRE_COLOR_COAT1] << "/" << (int)m_Colors[VAMPIRE_COLOR_COAT2]		<< ",CurrentHP:" << (int)m_CurrentHP		<< ",MaxHP:" << (int)m_MaxHP		<< ",AttackSpeed:" << (int)m_AttackSpeed		<< ",Alignment:" << (int)m_Alignment		<< ",Shape:" << (int)m_Shape		<< ",Competence:" << (int)m_Competence		<< ",GuildID:" << (int)m_GuildID		<< ",Rank:" << (int)m_Rank		<< ")";	return msg.toString();}

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