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📄 pcvampireinfo.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//----------------------------------------------------------------------//// Filename    : PCVampireInfo.cpp// Written By  : Reiot// Description :////----------------------------------------------------------------------// include files#include "PCVampireInfo.h"void PCVampireInfo::setShapeInfo(DWORD flag, Color_t color[VAMPIRE_COLOR_MAX]) 	throw(){	// 泅犁绰 vampire coat父 葛剧捞 官差骨肺..	// 唱吝俊 促弗 何困档 官诧促搁 PCSlayerInfo甫 曼炼秦辑 官层具瞪 巴捞促	m_CoatType = flag;//(flag & 7);	m_CoatColor = color[0];}//----------------------------------------------------------------------// read data from socket input stream//----------------------------------------------------------------------void PCVampireInfo::read ( SocketInputStream & iStream ) 	throw ( ProtocolException , Error ){	__BEGIN_TRY	//--------------------------------------------------	// read vampire name	//--------------------------------------------------	BYTE szName;	iStream.read( szName );	if ( szName == 0 )		throw InvalidProtocolException("szName == 0");	if ( szName > 20 )		throw InvalidProtocolException("too long name length");	iStream.read( m_Name , szName );	//--------------------------------------------------	// read slot	//--------------------------------------------------	BYTE slot;		iStream.read( slot );	m_Slot = Slot(slot);	//--------------------------------------------------	// read Alignment	//--------------------------------------------------	iStream.read( m_Alignment );	//--------------------------------------------------	// read sex	//--------------------------------------------------	BYTE sex;	iStream.read( sex );	m_Sex = Sex(sex);	//--------------------------------------------------	// read colors	//--------------------------------------------------	iStream.read( m_BatColor );	iStream.read( m_SkinColor );	//--------------------------------------------------	// read Shape	//--------------------------------------------------	BYTE coatType;	iStream.read( coatType );	m_CoatType = (ItemType_t)coatType;	iStream.read( m_CoatColor );	//--------------------------------------------------	// read attributes	//--------------------------------------------------	iStream.read( m_STR );	iStream.read( m_DEX );	iStream.read( m_INT );	//--------------------------------------------------	// read hp	//--------------------------------------------------	iStream.read( m_HP[ATTR_CURRENT] );	iStream.read( m_HP[ATTR_MAX] );		//--------------------------------------------------	// read misc	//--------------------------------------------------	iStream.read( m_Level );	iStream.read( m_Rank );	iStream.read( m_Exp );//	iStream.read( m_Gold );	//--------------------------------------------------	// read Fame 	//--------------------------------------------------	iStream.read( m_Fame );		//--------------------------------------------------	// read zone id	//--------------------------------------------------//	iStream.read( m_ZoneID );	//--------------------------------------------------	// read Bonus Point	//--------------------------------------------------	iStream.read( m_Bonus );	__END_CATCH}//----------------------------------------------------------------------// write data to socket output stream//----------------------------------------------------------------------void PCVampireInfo::write ( SocketOutputStream & oStream ) const 	throw ( ProtocolException , Error ){	__BEGIN_TRY	//--------------------------------------------------	// write vampire name	//--------------------------------------------------	BYTE szName = m_Name.size();	if ( szName == 0 )		throw InvalidProtocolException("szName == 0");	if ( szName > 20 )		throw InvalidProtocolException("too long name length");	oStream.write( szName );	oStream.write( m_Name );	//--------------------------------------------------	// write slot	//--------------------------------------------------	oStream.write( (BYTE)m_Slot );	//--------------------------------------------------	// write Alignment	//--------------------------------------------------	oStream.write( m_Alignment);	//--------------------------------------------------	// write sex	//--------------------------------------------------	oStream.write( (BYTE)m_Sex );	//--------------------------------------------------	// write colors	//--------------------------------------------------	oStream.write( m_BatColor );	oStream.write( m_SkinColor );	//--------------------------------------------------	// write Shape	//--------------------------------------------------	BYTE coatType = (BYTE)m_CoatType;	oStream.write( coatType );	oStream.write( m_CoatColor );	//--------------------------------------------------	// write attributes	//--------------------------------------------------	oStream.write( m_STR );	oStream.write( m_DEX );	oStream.write( m_INT );	//--------------------------------------------------	// write hp	//--------------------------------------------------	oStream.write( m_HP[ATTR_CURRENT] );	oStream.write( m_HP[ATTR_MAX] );		//--------------------------------------------------	// write misc	//--------------------------------------------------	oStream.write( m_Level );	oStream.write( m_Rank );	oStream.write( m_Exp );//	oStream.write( m_Gold );	//--------------------------------------------------	// read Fame	//--------------------------------------------------	oStream.write( m_Fame );		//--------------------------------------------------	// write zone id	//--------------------------------------------------//	oStream.write( m_ZoneID );	//--------------------------------------------------	// write Bonus Point	//--------------------------------------------------	oStream.write( m_Bonus );	__END_CATCH}//----------------------------------------------------------------------// get debug string//----------------------------------------------------------------------string PCVampireInfo::toString () const 	throw (){	StringStream msg;	msg << "PCVampireInfo("		<< "Name:" << m_Name		<< ",Level:" << (int)m_Level		<< ",Slot:" << Slot2String[m_Slot]		<< ",Alignment:" << m_Alignment		<< ",Sex:" << Sex2String[m_Sex]		<< ",BatColor:" << (int)m_BatColor		<< ",SkinColor:" << (int)m_SkinColor		<< ",CoatType:" << (int)m_CoatType		<< ",CoatColor:" << (int)m_CoatColor		<< ",STR[BASIC]:" << (int)m_STR		<< ",DEX[BASIC]:" << (int)m_DEX		<< ",INT[BASIC]:" << (int)m_INT		<< ",HP:" << m_HP[ATTR_CURRENT] << "/" << m_HP[ATTR_MAX]		<< ",Rank:" << m_Rank		<< ",Exp:" << m_Exp//		<< ",Gold:" << m_Gold		<< ",Fame:" << m_Fame//		<< ",ZoneID:" << m_ZoneID		<< ")";	return msg.toString();}

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