📄 subslayerskillinfo.h
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//----------------------------------------------------------------------//// Filename : SubSlayerSkillInfo.h// Written By : elca// Description :////----------------------------------------------------------------------#ifndef __SUB_SLAYER_SKILL_INFO_H__#define __SUB_SLAYER_SKILL_INFO_H__// include files#include "Types.h"#include "Exception.h"#include "SocketInputStream.h"#include "SocketOutputStream.h"//----------------------------------------------------------------------//// Inventory 沥焊甫 淬绊 乐绰 按眉.//// GCUpdateInfo 菩哦俊 淬败辑 努扼捞攫飘俊霸 傈价等促.// 酒捞袍捞唱 吧妨乐绰 付过 鞍篮 沥焊绰 淬败乐瘤 臼促.////----------------------------------------------------------------------class SubSlayerSkillInfo {public : // read data from socket input stream void read (SocketInputStream & iStream) throw (ProtocolException, Error); // write data to socket output stream void write (SocketOutputStream & oStream) const throw (ProtocolException, Error); // get size of object uint getSize () const throw () { return szSkillType + szExp + szExpLevel + szTurn + szTurn + szBYTE; } // get max size of object static uint getMaxSize () throw () { return szSkillType + szExp + szExpLevel + szTurn + szTurn + szBYTE; } // get debug string string toString () const throw ();public : // get / set SkillType SkillType_t getSkillType() const throw() { return m_SkillType; } void setSkillType(SkillType_t SkillType) throw() { m_SkillType = SkillType; } // get / set Exp Exp_t getSkillExp() const throw() { return m_Exp; } void setSkillExp(Exp_t Exp) throw() { m_Exp = Exp; } // get / set ExpLevel ExpLevel_t getSkillExpLevel() const throw() { return m_ExpLevel; } void setSkillExpLevel(ExpLevel_t ExpLevel) throw() { m_ExpLevel = ExpLevel; } // get / set Turn Turn_t getSkillTurn() const throw() { return m_Interval ; } void setSkillTurn(Turn_t SkillTurn) throw() { m_Interval = SkillTurn; } // get / set CastingTime Turn_t getCastingTime() const throw() { return m_CastingTime; } void setCastingTime(Turn_t CastingTime) throw() { m_CastingTime = CastingTime; } // get / set Enable // true 老 版快 荤侩 啊瓷, false老 版快 荤侩 阂啊瓷. bool getEnable() const throw() { return m_Enable; } void setEnable(bool Enable ) throw() { m_Enable = Enable; }private : // 胶懦 鸥涝 SkillType_t m_SkillType; // 胶懦 版氰摹 Exp_t m_Exp; // 胶懦 饭骇 ExpLevel_t m_ExpLevel; // 茄锅静绊 促澜俊 镜 掉饭捞 Turn_t m_Interval; // 某胶泼 鸥烙 Turn_t m_CastingTime; // 捞 扁贱阑 镜 荐 乐绰啊 绝绰啊狼 咯何 bool m_Enable;};#endif
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