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📄 subslayerskillinfo.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//----------------------------------------------------------------------//// Filename    : SubSlayerSkillInfo.h// Written By  : elca// Description :////----------------------------------------------------------------------#ifndef __SUB_SLAYER_SKILL_INFO_H__#define __SUB_SLAYER_SKILL_INFO_H__// include files#include "Types.h"#include "Exception.h"#include "SocketInputStream.h"#include "SocketOutputStream.h"//----------------------------------------------------------------------//// Inventory 沥焊甫 淬绊 乐绰 按眉.//// GCUpdateInfo 菩哦俊 淬败辑 努扼捞攫飘俊霸 傈价等促.// 酒捞袍捞唱 吧妨乐绰 付过 鞍篮 沥焊绰 淬败乐瘤 臼促.////----------------------------------------------------------------------class SubSlayerSkillInfo {public :	// read data from socket input stream	void read (SocketInputStream & iStream) throw (ProtocolException, Error);	// write data to socket output stream	void write (SocketOutputStream & oStream) const throw (ProtocolException, Error);	// get size of object	uint getSize () const throw () { return szSkillType + szExp + szExpLevel + szTurn + szTurn + szBYTE; }	// get max size of object	static uint getMaxSize () throw () { return szSkillType + szExp + szExpLevel + szTurn + szTurn + szBYTE; }	// get debug string	string toString () const throw ();public :	// get / set SkillType	SkillType_t getSkillType() const throw() { return m_SkillType; }	void setSkillType(SkillType_t SkillType) throw() { m_SkillType = SkillType; }	// get / set Exp	Exp_t getSkillExp() const throw() { return m_Exp; }	void setSkillExp(Exp_t Exp) throw() { m_Exp = Exp; }	// get / set ExpLevel	ExpLevel_t getSkillExpLevel() const throw() { return m_ExpLevel; }	void setSkillExpLevel(ExpLevel_t ExpLevel) throw() { m_ExpLevel = ExpLevel; }	// get / set Turn	Turn_t getSkillTurn() const throw() { return m_Interval ; }	void setSkillTurn(Turn_t SkillTurn) throw() { m_Interval = SkillTurn; }	// get / set CastingTime	Turn_t getCastingTime() const throw() { return m_CastingTime; }	void setCastingTime(Turn_t CastingTime) throw() { m_CastingTime = CastingTime; }	// get / set Enable	// true 老 版快 荤侩 啊瓷, false老 版快 荤侩 阂啊瓷.	bool getEnable() const throw() { return m_Enable; }	void setEnable(bool Enable ) throw() { m_Enable = Enable; }private :	// 胶懦 鸥涝	SkillType_t m_SkillType;	// 胶懦 版氰摹 	Exp_t m_Exp;	// 胶懦 饭骇 	ExpLevel_t m_ExpLevel;	// 茄锅静绊 促澜俊 镜 掉饭捞	Turn_t m_Interval;	// 某胶泼 鸥烙	Turn_t m_CastingTime;	// 捞 扁贱阑 镜 荐 乐绰啊 绝绰啊狼 咯何	bool m_Enable;};#endif

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