📄 guildwarinfo.cpp
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//////////////////////////////////////////////////////////////////////// // Filename : GuildWarInfo.cpp // Written By : // Description : // //////////////////////////////////////////////////////////////////////// include files#include "GuildWarInfo.h"//////////////////////////////////////////////////////////////////////// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GuildWarInfo::read ( SocketInputStream & iStream ) throw ( ProtocolException , Error ){ __BEGIN_TRY WarInfo::read( iStream ); iStream.read( m_CastleID ); BYTE szName; iStream.read( szName ); if ( szName > 0 ) iStream.read( m_AttackGuildName, szName ); iStream.read( szName ); if ( szName > 0 ) iStream.read( m_DefenseGuildName, szName ); m_GuildIDs.read( iStream ); __END_CATCH} //////////////////////////////////////////////////////////////////////// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GuildWarInfo::write ( SocketOutputStream & oStream ) const throw ( ProtocolException , Error ){ __BEGIN_TRY WarInfo::write( oStream ); oStream.write( m_CastleID ); BYTE szName = m_AttackGuildName.size(); oStream.write( szName ); if ( szName > 0 ) oStream.write( m_AttackGuildName ); szName = m_DefenseGuildName.size(); oStream.write( szName ); if ( szName > 0 ) oStream.write( m_DefenseGuildName ); m_GuildIDs.write( oStream ); __END_CATCH}//////////////////////////////////////////////////////////////////////// get debug string//////////////////////////////////////////////////////////////////////string GuildWarInfo::toString () const throw (){ StringStream msg; msg << "GuildWarInfo(" << "CastleID:" << (int)m_CastleID << ",AttackGuildName:" << m_AttackGuildName << ",DefenseGuildName:" << m_DefenseGuildName << ",RemainTime:" << (int)m_RemainTime << ",Guilds:" << m_GuildIDs.toString() << ")"; return msg.toString();}
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