ucupdate.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 75 行
CPP
75 行
//--------------------------------------------------------------------------------// // Filename : UCUpdate.cpp// Written By : Reiot// Description : // ////////////////////////////////////////////////////////////////////////--------------------------------------------------------------------------------// include files#include "UCUpdate.h"//--------------------------------------------------------------------------------// read from socket input stream//--------------------------------------------------------------------------------void UCUpdate::read ( Socket * pSocket ) throw ( ProtocolException , Error ){ __BEGIN_TRY //-------------------------------------------------------------------------------- // read resource //-------------------------------------------------------------------------------- m_Resource.read( pSocket ); __END_CATCH}//--------------------------------------------------------------------------------// write to socket output stream//--------------------------------------------------------------------------------void UCUpdate::write ( Socket * pSocket ) const throw ( ProtocolException , Error ){ __BEGIN_TRY //-------------------------------------------------------------------------------- // write resource //-------------------------------------------------------------------------------- m_Resource.write( pSocket ); __END_CATCH}//--------------------------------------------------------------------------------// execute packet's handler//--------------------------------------------------------------------------------void UCUpdate::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY UCUpdateHandler::execute( this , pPlayer ); __END_CATCH}//--------------------------------------------------------------------------------// get debug string//--------------------------------------------------------------------------------string UCUpdate::toString () const throw (){ StringStream msg; msg << "UCUpdate(" << m_Resource.toString() << ")"; return msg.toString();}
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