📄 ucupdate.h
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//--------------------------------------------------------------------------------// // Filename : UCUpdate.h // Written By : Reiot// //--------------------------------------------------------------------------------#ifndef __UC_UPDATE_H__#define __UC_UPDATE_H__// include files#include "Packet.h"#include "PacketFactory.h"#include "Resource.h"//--------------------------------------------------------------------------------//// class UCUpdate;////--------------------------------------------------------------------------------class UCUpdate : public Packet {public : // 涝仿胶飘覆(滚欺)栏肺何磐 单捞磐甫 佬绢辑 菩哦阑 檬扁拳茄促. void read ( SocketInputStream & iStream ) throw ( ProtocolException , Error ) { throw UnsupportedError(); } // 家南栏肺何磐 流立 单捞磐甫 佬绢辑 菩哦阑 檬扁拳茄促. void read ( Socket * pSocket ) throw ( ProtocolException , Error ); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write ( SocketOutputStream & oStream ) const throw ( ProtocolException , Error ) { throw UnsupportedError(); } // 家南栏肺 流立 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write ( Socket * pSocket ) const throw ( ProtocolException , Error ); // execute packet's handler void execute ( Player * pPlayer ) throw ( ProtocolException , Error ); // get packet id PacketID_t getPacketID () const throw () { return PACKET_UC_UPDATE; } // get packet body size // *OPTIMIZATION HINT* // const static UCUpdatePacketSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketSize () const throw () { return m_Resource.getSize(); } // 酒公府 目档 归皋啊绰 罐瘤 给茄促. static PacketSize_t getPacketMaxSize () throw () { return Resource::getMaxSize(); } // get packet's name string getPacketName () const throw () { return "UCUpdate"; } // get packet's debug string string toString () const throw ();public : // get/set resource const Resource & getResource () const throw () { return m_Resource; } void setResource ( const Resource & resource ) throw () { m_Resource = resource; }private : Resource m_Resource; };//--------------------------------------------------------------------------------//// class UCUpdateFactory;//// Factory for UCUpdate////--------------------------------------------------------------------------------class UCUpdateFactory : public PacketFactory {public : // create packet Packet * createPacket () throw () { return new UCUpdate(); } // get packet name string getPacketName () const throw () { return "UCUpdate"; } // get packet id PacketID_t getPacketID () const throw () { return Packet::PACKET_UC_UPDATE; } // get packet's max body size PacketSize_t getPacketMaxSize () const throw () { return Resource::getMaxSize(); } };//--------------------------------------------------------------------------------//// class UCUpdateHandler;////--------------------------------------------------------------------------------class UCUpdateHandler {public : // execute packet's handler static void execute ( UCUpdate * pPacket , Player * pPlayer ) throw ( ProtocolException , Error );};#endif
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