📄 utility.cpp
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// This is the starting execution point, _tWinMain calls PreMessageLoop and from then on the execution goes to
/// MainDialog class constructor & WM_INITDIALOG message processing (OnInitDialog method).
/// The Application is Using ATL (Active Template Library) only for easy Dialog/UI implementation.
/// The linkage with ATL library is disabled - The ONLY usage of ATL is the macro version of
/// the WinProc (check MainDialog.h)
/// I hope that the usage of ATL does the code clearer and not the other way arround :)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "MainDialog.h"
class CUtilityModule : public CAtlExeModuleT<CUtilityModule>
{
public :
CUtilityModule() : _mainDialog(0)
{
}
~CUtilityModule()
{
delete _mainDialog;
}
/* WinMain Actual starting Point. */
HRESULT PreMessageLoop(int nShowCmd) throw()
{
::InitCommonControls();
_mainDialog = new MainDialog();
// Checking for memory allocation error.
if (_mainDialog == NULL)
{
__super::PostMessageLoop();
return E_OUTOFMEMORY;
}
_mainDialog->Create(NULL);
_mainDialog->ShowWindow(nShowCmd);
// Message Processing.
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
// *_mainDialog = MainDialog Dialog Handle (hWnd).
if (!IsDialogMessage(*_mainDialog, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return __super::PreMessageLoop(nShowCmd);
}
private:
MainDialog *_mainDialog;
};
CUtilityModule _AtlModule;
extern "C" int WINAPI _tWinMain(HINSTANCE, HINSTANCE, LPTSTR, int nShowCmd)
{
return _AtlModule.WinMain(nShowCmd);
}
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