⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 daesource.as

📁 一个2D基于verlet的Flash物理引擎。它用AS3编写而成。Fisix的目标是应用到游戏等计算量很大的实时应用中。尽管flash比c/c++要慢,很棒的物理引擎
💻 AS
字号:
/*
 * Copyright 2007 (c) Tim Knip, ascollada.org.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */
 
package org.ascollada.core
{
	import org.ascollada.ASCollada;
	import org.ascollada.core.DaeAccessor;
	import org.ascollada.core.DaeEntity;
	import org.ascollada.types.DaeArray;
	import org.ascollada.utils.Logger;
	
	/**
 	 * 
	 */
	public class DaeSource extends DaeEntity
	{
		/** */
		public var accessor:DaeAccessor;
		
		/** */
		public var values:Array;
		
		/**
		 * constructor.
		 * 
		 * @param	node
		 * 
		 * @return
		 */
		public function DaeSource( node:XML ):void
		{
			super( node );
		}
		
		/**
		 * 
		 * @param	node
		 * 
		 * @return
		 */
		override public function read( node:XML ):void
		{		
			this.values = new Array();
			
			if( node.localName() != ASCollada.DAE_SOURCE_ELEMENT )
				return;
				
			super.read( node );
			
			var data:DaeArray = new DaeArray( node );
			
			var technique_common:XML = getNode( node, ASCollada.DAE_TECHNIQUE_COMMON_ELEMENT);
			if( !technique_common )
			{
				this.values = data.values;
				return;
			}	
			
			// As a child of <source>, this element must contain exactly one <accessor> element.
			var acc:XML = getNode( technique_common, ASCollada.DAE_ACCESSOR_ELEMENT );
			if( !acc )	
				throw new Error("As a child of <source>, this element must contain exactly one <accessor> element.");
				
			this.accessor = new DaeAccessor( acc );
			
			for( var i:int = 0; i < data.count; i += this.accessor.stride )
			{
				if( this.accessor.stride > 1 )
				{
					var tmp:Array = new Array();
					for( var j:int = 0; j < this.accessor.stride; j++ )
					{
						// FIXME: spec says things depend on accessor params...
						// if( !this.accessor.params[j] || this.accessor.params[j].name == "" ) continue;
						tmp.push( data.values[i + j] );
					}
					this.values.push( tmp );
				}
				else
					this.values.push( data.values[i] );
			}
		}
	}	
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -